.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2002, 04:24 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

So what is going on with this mod?
Reply With Quote
  #2  
Old June 11th, 2002, 04:29 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
1) Commercial Grade Contra - Terrene Enigines I generate 2 movement points, but II and III generate 3. The Military grade all generate 3. This makes the Commercial a better choice for this limited point in the tech tree.
I reccommend making the Military grade engines slightly smaller, rather than increasing thrust.

That will give you finer control over the value difference between the engine types.
Reply With Quote
  #3  
Old June 11th, 2002, 06:42 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by ZeroAdunn:
So what is going on with this mod?
Still working on the next Version. I have NOT abandoned it

Derek
Reply With Quote
  #4  
Old June 11th, 2002, 06:53 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Another question. I noticed in the new mod 1.08 that the external mount missles were supposed to be taken out. However, I noticed that I can still research them. Should this be so? Or am I thinking that something completely different was taken out.
The mounts were taken out, were similiar to the mounts for weapon types, in that you could have the smae weapon, PDC for example, as a heavy mount, or large, or pulse, etc...

Mounts for missiles don't work correctly, and it is a hard code issue, so nothing I can fix.

External mount missiles were/are entirely different components. They are single shot missiles, (reload time of 30), that take up on 10 kT of space as opposed to regular missiles, with 40 kT(IIRC) of space. So, you can load more of them, but once they fire, they are done for that combat. It simulates a large number of missiles in tow, or mounted externally to the the ship, and are used to overwhelm the enemies point defense in the initial barrage.

Derek
Reply With Quote
  #5  
Old June 11th, 2002, 06:56 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

The image problems are rather weird; I am having the same problems. Not sure what is wrong.

Derek
Reply With Quote
  #6  
Old June 11th, 2002, 06:58 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Still with you, this is a great mod; however, I'm curious to know what you might be adding to the next update, and a possible ETA. Would it by any chance radically change my current game. Which I might add is getting incredably involved and intense.

The AI, a 20th place AI, actually is putting up a hellish defense. I've finally taken their homeworld, but their remaing fleet refuses to give in and is doing a number on my assault fleet. Good job who ever revised the Serregetti AI.
Reply With Quote
  #7  
Old June 11th, 2002, 07:02 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by Tnarg:
Still with you, this is a great mod; however, I'm curious to know what you might be adding to the next update, and a possible ETA. Would it by any chance radically change my current game. Which I might add is getting incredably involved and intense.
No, no radical changes, mostly bug fixes.

Quote:
The AI, a 20th place AI, actually is putting up a hellish defense. I've finally taken their homeworld, but their remaing fleet refuses to give in and is doing a number on my assault fleet. Good job who ever revised the Serregetti AI.[/QB]
Glad to hear it!

Derek
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.