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  #1  
Old August 7th, 2008, 12:41 PM

MaxWilson MaxWilson is offline
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Default Re: Disband mod

Quote:
Poopsi said:
well, you can always save, load the mod, vaporize the nusiances, save again, and unload the mod... (right?)
Not exactly. You can't load/unload mods in play. You could start the game with a blank mod and temporarily paste in this mod for a couple of turns, then delete those extra lines when you're done. Maybe that's what you meant.

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Old August 7th, 2008, 02:52 PM
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Poopsi Poopsi is offline
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Default Re: Disband mod

no... I actually thought I could load mods in game. But I just tried and I cannot
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Old August 8th, 2008, 12:42 AM
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Default Re: Disband mod

Is there any way you could make it a level 1 spell for all magic types? I'd hate for a nation to not have access to it because they don't have the requisite paths.

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Old August 8th, 2008, 04:41 AM

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Default Re: Disband mod

Yeah, I could do that easily, but I was thinking having so many redundant spells would annoy people. I reckon it's pretty unlikely that you can't get at least an N1 caster by the point in the game when you want to be disbanding people. Also, I _think_ that pretty much every nation has access to at least one of the spells (taking randoms into account). I haven't gone through and checked though.
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Old August 9th, 2008, 02:06 AM
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Default Re: Disband mod

I would just be wary to include a mod for spells that people might not have access to.

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Old August 11th, 2008, 10:15 PM
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Default bringing back the AI issue...

I do have noticed a sore lack of AI hostile spellcasting. I´m concerned of the mod scrambling the AI´s ability to discern which spells to use (as in using all its casters to cast final sacrifice on you, instead of something that actually works)

For that matter: even Ermor middle shows a suspicious lack of undead units...

PD:I´m going to try making it just holy. Most nations dont have wizard-priests (I think, at least), so it should help with those.

Actually, it might still be problematic with Ermor, Pythium, and Mictlan.

Another idea I had was using some exotic path combination, AKA: one that no nation had by default (as in l00% probability). That way at least *some* of the spellcasters would be unable to cast that spell, and would cast others.

Last edited by Poopsi; August 11th, 2008 at 10:26 PM.. Reason: Postdata
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