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  #1  
Old August 7th, 2008, 09:20 PM
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AdmiralZhao AdmiralZhao is offline
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Default Re: \"Stasis\" - strange diplomacy

Karnoza was definitely speaking about Oceania, not Ryleh. I have had dealings with Seej (Oceania) before, when he broke a NAP in a previous game. I've never met a more untrustworthy player; he seems to take delight in breaking his treaties. A duck should trust a scorpion before you place faith in one of Seej's pacts.
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  #2  
Old August 7th, 2008, 09:34 PM
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Default Re: \"Stasis\" - strange diplomacy

Wow! Maybe it's worth tracking the "untrustworthy" people by adding them to some black list...
I doubt karnoza could have known about that...
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  #3  
Old August 7th, 2008, 11:33 PM

konming konming is offline
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Default Re: \"Stasis\" - strange diplomacy

I like the list thing. Maybe we should start a thread listing those dishonorable people and their offenses.
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  #4  
Old August 8th, 2008, 05:58 AM

konming konming is offline
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Default Re: \"Stasis\" - strange diplomacy

Peaceful nation of Pythium is now open to trade. We can forge the following items, among others:

Air boosters (helmet, bag)
Staff of storm
Water booster (bracelet, robe)
Astral booster (cap)
Ring of Soccery
Ring of Wizardry
Frost Brand

Price will be reasonable. Please inquire by PM.

Thanks for your attention.
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  #5  
Old August 8th, 2008, 03:03 PM

seej seej is offline
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Default Re: \"Stasis\" - strange diplomacy

Hi all,
I wanted to answer the charges. First, yes I attacked Ulm this turn.

Second, I am sending him back his 400 gold for last turn.
For what its worth, I had not intended to keep that $$. Third, there was no warning-ahead clause on our NAP, so I gave none.

Rest easy, oh neighbors of mine with whom I *do* have notification clauses.

CJ
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  #6  
Old August 8th, 2008, 04:19 PM

konming konming is offline
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Default Re: \"Stasis\" - strange diplomacy

Isn't the whole purpose of NAP to get some warnings ahead?

What is the difference between "no warning-ahead clause NAP" and no NAP at all? It seems to me that both are attacking at will.

Can someone explain this for me?
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  #7  
Old August 8th, 2008, 04:35 PM
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Default Re: \"Stasis\" - strange diplomacy

Quote:
konming said:
Ring of Soccery
Know to some nations as the "Ring of Futbol". >.>


And I've never heard of a NAP0, that is indeed like no nap at all. In my experience, it is universally accepted that unless otherwise specified, the standard duration of the NAP is 3 turns between notice, and attack.

Not that I am entirely fond of Ulm in this game.
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  #8  
Old August 8th, 2008, 04:40 PM

konming konming is offline
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Default Re: \"Stasis\" - strange diplomacy

Yessir, Ulm must die!
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  #9  
Old August 8th, 2008, 06:52 PM

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Default Re: \"Stasis\" - strange diplomacy

Regarding the list thing:

Search the postings.. there was a very long posting about this that devolved into a flame war.

My own attempt in this got locked. Some players do not want a list generated.
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  #10  
Old August 8th, 2008, 06:57 PM

chrispedersen chrispedersen is offline
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Default Re: \"Stasis\" - strange diplomacy

I'd like to introduce a new term into Dominions Lexicon.
Its based on reverse dutch auctions, and known in american parlance as either reverse dutch or reverse chinese. However, to keep jingoism out of it, I'd like to just call it a reverse nap.

Here is the definition:

Both sides enter into a NAP with an agreed upon term, such as NAP +3 - which would normally be that there is peace for three turns AFTER the turn of notification.

So, a Reverse NAP is this:

The side that is *notified* may take any actions it deems fit, immediately, upon notification.

The side deciding to end the NAP, must wait the agreed upon time.

This makes it a disadvantage to break the NAP, and hence a little bit stronger than a traditional NAP.

Whatdya think?
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