.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2008, 06:43 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: B2 mage can't cast Life for a Life?

I'd be very interested in finding out how the Eval module works. It says "(Fat 50)", so it is making some sort of judgment about fatigue when it looks at Summon Imps (and since it is a B2 casting a B1 spell with 100 fat, the total is fat 50).

I suspect that "mayusegems=1" is a test for whether there are gems in inventory (which is probably an initial test for whether the spell can even be cast since it requires gems).

It doesn't look like it is a test for whether gems SHOULD be used because of weak opposition.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.