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Old September 4th, 2008, 11:00 AM

wzrd wzrd is offline
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Default Re: Server packet information still the same?

Quote:
Originally Posted by lch View Post
"A little while ago" was probably when one of the patches increased the number of playable nations from 80 to 95. The reason that you see so many strange results for MA and LA games is because of the different offsets now. Change the code so that it uses 95 nation slots instead of 80 everywhere and it should work again like it did before.

I did minor modifications like this and the new nation names from following patches to the program but I stopped attaching it because it seemed like nobody was using the program anymore and somebody else wrote a new program in Python, Wraithlord I think.
That's exactly what I found when I dug into it further. I didn't know it was because of the new nation limit, but I did find it was exactly 15 offset from where it was before.

Thanks for confirming that.

I did go ahead and make a new version. I'll post it here and in the mod thread in case anyone wants to use it.

Monitor Lizard .9

Main features are that it is now multi threaded, so it pings multiple servers at once, minimizes to the systray and can be set to ping servers automatically. It requires .Net 3.5.

Thanks,
Matt
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