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Old September 25th, 2008, 05:13 PM

thejeff thejeff is offline
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Default Re: Countering End-Game Astral

Arcane Domination would seem very niche, most magical beings tend to be long lived so Decay isn't very effective.

The feeblemind effect could be useful, though. Teleport in, feeblemind a good chunk of his mages, Return, Follow up with ground based army. Especially if he's using communion.


The somewhat earlier Will of the Fates and Doom can both be significant in large battles, nothing like Master Enslave though.
I have never seen more afflictions than my Fog Warriored, Regenerating, Doomed army after a 50+ turn battle.
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Old September 25th, 2008, 05:58 PM

sum1lost sum1lost is offline
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Default Re: Countering End-Game Astral

I'm in this situation as MA Pangea vs. MA Ermor in late game. Flying lead maenad hordes w/ minotaurs have been my most successful endeavor thus far. Especially because I have
Haunted Forest active.
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