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Old September 28th, 2008, 01:10 PM

llamabeast llamabeast is offline
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Default Re: Threelake Throwdown (Mod nation game)

Okay, immediately a major flaw is obvious - national summons don't work correctly, cos the mod combiner doesn't know to change the "damage" value for the summoning spells. Well, I'm too knackered to fix that right now, but anyway we can still use this version of the mod to produce pretenders, since neither the unit numbers nor the pretender statistics will change again. I will work on fixing the national summons later on. It should be a doable thing to add to the mod combiner.

There seems to be lots of things to consider with this script!
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Old September 29th, 2008, 07:09 AM
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Default Re: Threelake Throwdown (Mod nation game)

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Originally Posted by llamabeast View Post
Okay, immediately a major flaw is obvious - national summons don't work correctly, cos the mod combiner doesn't know to change the "damage" value for the summoning spells.
Hah, I wanted to mention the damage effects, but I thought that Sombre's "Summons?" had covered that.

The plan was to use CBM mod nations, yes, so some people may need to redo their pretenders. I'll have a look around who that is going to be. EDIT: I wanted to see if the pretender costs have changed for people in this game. But I'm playing in this myself, so that doesn't seem fair. If somebody notices that his pretender base cost has changed with llama's mod, then please redo and resend your pretenders.

Still waiting on Godot okiN!
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Last edited by lch; September 29th, 2008 at 07:17 AM..
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