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Old May 22nd, 2002, 12:53 AM
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Default Re: B5 style Jump Gates

Jmenschenfresser:

And then the trait "Lucky" would actually be "Builds Stable Wormholes!"

I like this idea the most (not to limit the others, which could be used in conjunction easily). And it's not like the random events are all that exciting anyway, I regularily play on maximum frequency, maximum damage, and they hardly slow me down. I'd just add to each warp opening or closing component the "increases chance of event" effect. This way, people that are opening/closing more worm holes will have their wormholes closed more often.

If you want nasty & unexpected events, introduce Rollo's monsters to the mod!

[ May 21, 2002, 23:55: Message edited by: jimbob ]
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Old May 22nd, 2002, 07:59 PM
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Default Re: B5 style Jump Gates

Yes! The lucky trait would possibly allow your WPs to stay open longer.

Not sure about the ability of change bad events...doubt you can add that to a component, since it only appears on facilities, I think.

But you wouldn't need it. The opposite could be done. Have a facility that decreases the chance of bad events, and this could stabilize the WPs for a time.

The only problem with this mod is that it could never be used with the AI. As I assume more WPs will close every turn than open, if any open at all, most systems will lose all of their WPs after a while, and to travel anywhere will take a "jump drive."
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