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Old October 27th, 2008, 05:10 PM
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Edratman Edratman is offline
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Default Re: Helheim advice

I haven't played Helheim since svard's were nerfed to cap only units. They were my favorite nation before that patch. I'm still sulking.
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Old October 27th, 2008, 08:26 PM
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Default Re: Helheim advice

A simple W9 bless works fine for Helheim, and it will still leave you enough points for some decent scales. W9F9 (or most other dual-9 blesses) will leave you with crappy scales. I'd only do that for something like W9S9 or W9D9, because Astral and/or Death magic is so good in the endgame.

(And Helheim already has Death, so that's another point in support of the S9 option....)

The best part of the W9 bless is that when you route an enemy, your Quickened Helhirdlings can chase them down and kill most of them before they escape. Start out at the very back (left edge) of the battlefield with Hold & Attack orders. That gives you the maximum opportunity to chase down the enemy and kill them....

My endgame was Tartarians. However, that was before the Shattered Soul change, so I don't know how that plays now....
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Old October 28th, 2008, 07:12 PM

MaxWilson MaxWilson is offline
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Default Re: Helheim advice

Quote:
Originally Posted by Edratman View Post
I haven't played Helheim since svard's were nerfed to cap only units. They were my favorite nation before that patch. I'm still sulking.
Heh heh. Me too. But I always did like E9D9 Helhirdings.

Don't forget the Bloodstones. Helheim should have a strong Earth gem economy. Disir can escort Iron Dragons to hotspots, and Siege Golems help break down forts that small groups of Helhirdings can't crack alone. Weapons of Sharpness and Petrify are possibilities, although less so now that there are fewer Svartalfs.

-Max
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