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June 1st, 2002, 01:38 AM
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Captain
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Re: Tech tree viewer in the works...
Phoenix - I used Word to find the line number several times (after I saw your post), perhaps MS is wrong.
[edit] I downloaded Metapad and used it. Got past the first error and am now getting error in line 668 of vehiclesize.txt which is this;
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<--- line 668
Name := Medium Fighter
Short Name := Medium Fighter
Description :=
Code := FM
Primary Bitmap Name := FighterMedium
Alternate Bitmap Name := FighterMedium
Vehicle Type := Fighter
[ June 01, 2002, 01:01: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 1st, 2002, 04:54 AM
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National Security Advisor
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Re: Tech tree viewer in the works...
Same problem here. I removed all the units, and it loaded the file successfully.. but it then goes through, loads everything, and doesn't DO anything. Goes to a Pause, and if I press a button the program termintes. Never goes off the pause.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 1st, 2002, 09:54 AM
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Second Lieutenant
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Re: Tech tree viewer in the works...
Gandalph:
Is that vehicle size a unit?
then it should have 2 more fields called Launched from planet and Launched from ship.
Phoenix:
It's supposed to do that, it's only the loader of the program i'm working on. So no user interface yet.
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June 1st, 2002, 05:54 PM
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Major
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Re: Tech tree viewer in the works...
Quote:
Originally posted by Lemmy:
Gandalph:
Is that vehicle size a unit?
then it should have 2 more fields called Launched from planet and Launched from ship.
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Those two lines were removed in Last Version, since they were not working anyway.
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June 1st, 2002, 06:18 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
oh..didn't know that...i'll have to change my program then...
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June 3rd, 2002, 10:52 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
i changed the program so that it is no longer necessary to have those two line at the end of each unit size, i haven't added the ability to have higher tech requirements that max yet, that will probably have to wait till next week or so, and i didn't want to keep you waiting to long...
get it here
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June 3rd, 2002, 11:07 PM
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Captain
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Re: Tech tree viewer in the works...
OK, it now goes through without any errors, gets to the end, press any key to finish, then what? I did not see any new file created, so what does it do?
PS - Not trying to sound impatient, just curious.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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