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June 12th, 2002, 12:49 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Tech tree viewer in the works...
I've been thinking about adding the icons to the buttons, but i don't know how to read bmp files in Java yet, but techs don't have icons, so what i had in mind was showing the full name, and below that all the icons of components and facilities gained upon completion, but then this would make the tree even bigger.
Oh, and i've decided to only show the techareas, and put a number at each line to show what level is required for another techarea.....hmm, am i making any sense here?
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July 7th, 2002, 11:59 AM
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Second Lieutenant
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Re: Tech tree viewer in the works...
a new screenshot can be found here
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July 7th, 2002, 12:20 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
Quote:
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Oh, and i've decided to only show the techareas, and put a number at each line to show what level is required for another techarea.....hmm, am i making any sense here?
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as you can see, i decided to show all the techlevels after all 
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July 8th, 2002, 01:34 AM
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Lieutenant Colonel
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Re: Tech tree viewer in the works...
Wow just checked out the screen shot. Looks pretty cool.
Minor point maybe but shouldn't the tech levels start at number 1 instead of 0??
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July 8th, 2002, 01:50 AM
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Second Lieutenant
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Re: Tech tree viewer in the works...
yeah, it should, but i think in one of the mods that i saw a components with "tech level req := 0", but i can't seem to find it right now.
And IIRC there are also mods which have tech level req > max level, i still have to find a way to store that in my program, and show them in the tree.
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July 7th, 2002, 03:03 PM
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Major General
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Re: Tech tree viewer in the works...
Looks super Lemmy!
Wish I had that when I was doing the Shadows AI for the B5 MOD 
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July 7th, 2002, 03:58 PM
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Lieutenant Colonel
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Re: Tech tree viewer in the works...
Quote:
Originally posted by Lemmy:
And IIRC there are also mods which have tech level req > max level, i still have to find a way to store that in my program, and show them in the tree.
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Seems to be it wouldn't really need to be in the tree since you can never get to a tech level higher than the max. Those components with req tech higher than max are unbuildable and presumable just left in for a future umod.
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