Originally posted by Lemmy:
And IIRC there are also mods which have tech level req > max level, i still have to find a way to store that in my program, and show them in the tree.
Seems to be it wouldn't really need to be in the tree since you can never get to a tech level higher than the max. Those components with req tech higher than max are unbuildable and presumable just left in for a future umod.