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Old November 2nd, 2008, 04:19 AM
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Default Re: Tunes of Running Away

I was not being Ulm, I was trying something different in CBM, a year-1 cast of Carrion Woods. Turmoil-Luck scales, so Centaurs were right out, and I was neutral in Production, so even Hoplites were hard to mass.

Anyway, it was a bit of a failed experiment IMO. Fun in SP, but not really up to the challenge of the big leagues. Here's my build:

Pangaea, Late Era
Lord of the Wild (Body 812, 95 hits)
Magic: Death 5 Nature 6 Blood 2
Dominion 6
Scales: Turmoil 3 Growth 3 Fortune 3 Magic 1
Dormant

He can basically cast Carrion Woods as soon as he wakes up, and I had Black Dryads summoning Mound Kings for leadership.
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Old November 2nd, 2008, 08:57 AM
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Nikelaos Nikelaos is offline
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Default Re: Tunes of Running Away

Quote:
Originally Posted by vfb View Post
I was not being Ulm, I was trying something different in CBM, a year-1 cast of Carrion Woods. Turmoil-Luck scales, so Centaurs were right out, and I was neutral in Production, so even Hoplites were hard to mass.

Anyway, it was a bit of a failed experiment IMO. Fun in SP, but not really up to the challenge of the big leagues. Here's my build:

Pangaea, Late Era
Lord of the Wild (Body 812, 95 hits)
Magic: Death 5 Nature 6 Blood 2
Dominion 6
Scales: Turmoil 3 Growth 3 Fortune 3 Magic 1
Dormant

He can basically cast Carrion Woods as soon as he wakes up, and I had Black Dryads summoning Mound Kings for leadership.
oh i dunno, it could work with some tweaking.
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Old November 2nd, 2008, 01:56 PM

chrispedersen chrispedersen is offline
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Default Re: Tunes of Running Away

Quote:
Originally Posted by Nikelaos View Post
Quote:
Originally Posted by vfb View Post
I was not being Ulm, I was trying something different in CBM, a year-1 cast of Carrion Woods. Turmoil-Luck scales, so Centaurs were right out, and I was neutral in Production, so even Hoplites were hard to mass.

Anyway, it was a bit of a failed experiment IMO. Fun in SP, but not really up to the challenge of the big leagues. Here's my build:

Pangaea, Late Era
Lord of the Wild (Body 812, 95 hits)
Magic: Death 5 Nature 6 Blood 2
Dominion 6
Scales: Turmoil 3 Growth 3 Fortune 3 Magic 1
Dormant

He can basically cast Carrion Woods as soon as he wakes up, and I had Black Dryads summoning Mound Kings for leadership.
oh i dunno, it could work with some tweaking.
I don't think so, I've tried the same sorts of builds. One of my fav pan tricks is swarm, and what is it.. haunted forest.. enchanted forest.. the spell where they turn into undead upon death.

However its like enchantment 8 and it comes way too late to really help pan. I'd vote to bring that down a level. (Solar brilliance as well)
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