|
|
|
|
 |

May 23rd, 2002, 11:00 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
Quote:
|
4. Fixed - Distance to planets has been reduced.
|
I wonder what this means. Do ships attacking planets now start nearer? Or is it defending bases/ sats that are nearer?
Quote:
6. Added - Added a "Bases Can Join Fleets" field to Settings.txt.
...
1. Fixed - Fighters no longer share their supplies with other ships.
|
There go those resupply exploits. Good riddance=-) Personally I'd like to see bases use the same supply system as ships. Bases not above a resupply planet would need solar panels/ QR or regular visits from resupply ship.
Quote:
9. Changed - Fighters and Drones will have full movement when launched.
10. Fixed - In a Turn-Based Game, fighters can only be recovered if they
have their full movement points (and are not in combat).
|
This is a better fix for the fighter exploit than the previous solution.
Quote:
3. Added - Added Fighters, Satellites, and Drones Weapon Target Types in
Components.txt.
4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
in Components.txt.
|
These should make the modders happy=-)
Quote:
|
7. Changed - Engine Damaging Weapons no longer skip shields.
|
Good - this is far more balanced.
Quote:
|
7. Fixed - AI was not always moving on the first turn of Tactical Combat if it was the first player.
|
Hooray!
All in all, a very good patch so far. I'm really looking forward to this one=-)
|

May 23rd, 2002, 11:41 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
I agree completely. I also liked the bit about specialty mines not hitting if their target component isn't present. Way cool.
|

May 23rd, 2002, 12:31 PM
|
 |
Private
|
|
Join Date: Nov 2001
Location: England
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
Quote:
|
1. Fixed - Troops were unable to drop onto planets in combat.
|
What? I've been using troops in virtually all my games, without trouble!
Steve.
__________________
Nature always obeys her own laws - Leonardo da Vinci
|

May 23rd, 2002, 12:46 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
Quote:
Originally posted by steveh11:
quote: 1. Fixed - Troops were unable to drop onto planets in combat.
|
What? I've been using troops in virtually all my games, without trouble!
Steve. Planet center was move to the center of a planet, not one of the corners. As troops only had a "range" of 1, they could never drop after one of the beta patches.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

May 23rd, 2002, 12:52 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
Quote:
4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
in Components.txt.
|
Now that is a good addition. Should come in very handy!!
Good job Aaron and the beta-testers 
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

May 23rd, 2002, 02:39 PM
|
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
Quote:
|
7. Changed - Engine Damaging Weapons no longer skip shields.
|
IMO this is the best feature in the listed.
This thing will realy balance the things.
A suggestion:
There are three engine-damage weapons: Ionic Dispenser, Ionic Missile and Massive Ionic Dispenser. The first one is fine because its easy to get, the second one is seeking so its fine too, but there is the Massive Ionic Dispenser. I suggest that this weapon will have "skips shields" innit.
__________________
Let the game begin!
Green bug from outa space!
|

May 23rd, 2002, 02:47 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Patch?
"7. Fixed - AI would attempt to add units even when a planet was full."
That's a very important one IMO.
"7. Changed - Engine Damaging Weapons no longer skip shields."
Just when I balanced these weapons in my mod and reduced their effect. Now I have to start again!
[ May 23, 2002, 13:50: Message edited by: Q ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|