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November 15th, 2008, 05:47 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
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Thanked 187 Times in 66 Posts
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Quote:
Originally Posted by JimMorrison
I'm unsure about the issue with 223.
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Me too. I'd originally tried simply connecting everything, but it turns out to be a convoluted mess...lots of connections, lots of aesthetically disturbing lines criss-crossing each other, very hard to decipher. I didn't want to simply eliminate the inland connections either, just because it's a neat geographic feature. I think this is a nice compromise, though I'm in full agreement that depth charges are definitely a LA technology.
Quote:
Originally Posted by JimMorrison
And if I lose (95% or so probability!)
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Me too.
Off to upload to llamaserver...
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November 15th, 2008, 07:25 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Hmmm. Llamaserver seems to think the map is already located in it's databanks, and therefore won't allow me to upload it. A thorough scan of the map browser revealed nothing, though.
It's around midnight in the British Isles, so Llamabeast is probably either drinking Newcastle from a boot or dreaming of quantum electrodynamics in non-integer dimensions. Either way, I don't think we'll be online until the sun rises on the British empire...
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November 15th, 2008, 07:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Quote:
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you can do the s9n9e4 with an imprisoned Sphinx order 3, 1 prod, 3 heat, 2 misfortune 1, 0 luck, and 2 drain. I
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see - this is why "machaka never wins" - people keep trying insane bless strats. go for scales, a good pretender, and spider knights/hoplite armies
oh, yeah, their PD is truly awful. don't bother with it, other than a pt or 2 to dissuade scouts.
Last edited by archaeolept; November 15th, 2008 at 07:43 PM..
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November 15th, 2008, 08:06 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Machaka's hoplites in dom2 were awesome... and their archers were cheaper...not sure why they were nerfed for dom3. It's true that a critical mass of web attacks are shockingly effective in sp... but they'e never been a MP scarecard. also giving the sorcerors a break in the age dept (they have magic/demon blood after all) would go a long way to restoring machaka's battlemage potential. eagle eyes + fire darts is fun, but it stops there, pretty much.
I think Man will be ok in this game, it seems to me that CBM makes them weaker, so the old version with range 40 resource 8 longbows will do pretty well, even with the weaker pretenders.
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November 15th, 2008, 08:45 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
I have won my share of mp games. It is my humble opinion that the best, though admittedly small, path to victory machaka has is through an aggressive early game on the back of its Sacred Spiders. But there are more than one way to skin a cat.
You can get some of both worlds with a monolith s9n9 3order, 6 dom, 2 drain, 1 growth, 3 heat. Those are pretty good scales and gives you growth to lessen the old age effects of your best mages.
I have fought Machaka when it has had good scales, and it is basically helpless with hoplite armies. The stealthed banes can be easily mind hunted. The early thugs with constr 4 gear like banelords will plow through any castle bought troop that machaka can throw out.
In fact in 2 of the games I won I had 1 on 1 wars with machaka. And in both games they had decent players. And in both cases they had no bless and in both cases they were soundly beaten.
Though Sir_D_D did have an interesting strategy with them he had the Pheonix and used flaming arrows, arrow fend, hoplites, and various death summons and had several stealth bane armies, plus evocation spells.
But in the end they just came up short-way short-against Shinuyama who i was playing.
And when i fought them as Pythium it was a pretty big mismatch.
I think the sacred spiders with their web attack, poison, and a good bless, could make
Machaka somewhat feared. You could possibly get by without the e4 bless until you got relief depending on who you fought. But stellar cascades could be brutal for the spiders without it.
And the Monolith is superior to the Sphinx in that it can gate armies around. Oracle can gate as well, but i hate the 10 hps more than the immobility.
I guess you could always take a sleeping Lich, d5, e3, a3, and try to tie into death and use the Lich to beat off all comers in your dominion. That is a valid strategy with any nation. basically what I did with la arcos in Kingmaker, and what I would do if I ever played Man, Oceania, or any other race that had no tie in to thugs.
With diplomacy, and a Lich with the proper buffs, it is always possible to pull a game out of the hat.
All of that said, I have never played them in mp, so take my thoughts with a grain of salt.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; November 15th, 2008 at 08:53 PM..
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November 15th, 2008, 10:08 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
old age does not affect machaka's mages so much - they tend to lose their afflictions when they "die"... We really should have a new machaka thread; KO has mentioned doing some work on them, and it would be nice to pique his interest in some way... I'd be happy w/ machaka if they had pd that wasn't utter ****e, and a buff to their sacreds or their troops.
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November 16th, 2008, 12:43 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
KO probably meant that he's working on Machaka's EA version titled "Lion Kings". I wonder if this includes Simba, Pumbaa and Timon national heros...
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November 16th, 2008, 01:03 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Maybe my version of the fallacy map was uploaded by llamaserver after all. You may need to talk to llamabeast about the tweaks.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 16th, 2008, 05:00 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: ComfortZone - All MA Nations - Upload Pretenders - Starts 11/17
Alright! After some unexpected difficulties, we're cleared for takeoff by Captain llamabeast. Though I do want to thank lch, who very graciously offered to host the game if llamaserver fell through.
Kindly do the following:
1) Upload your pretenders ASAP. Follow the llamaserver instructions HERE. Do not forget to disable all mods! The title of your email to pretenders[ at ]llamaserver[ dot ]net should be ComfortZone. If you don't submit your pretender by Monday, 17 Nov @ 12noon GMT, you'll be PM'd a reminder. If you don't submit by 17 Nov @ 11pm GMT, you will be replaced.
2) Download the map file in the first post EVEN IF YOU ALREADY HAVE FALLACY, and unzip in your dominions3/maps directory. It's slightly different to mesh with llamaserver.

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November 16th, 2008, 05:28 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: ComfortZone - All MA Nations - Upload Pretenders - Starts 11/17
Llamaserver is not excepting pretenders right now
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