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  #1  
Old November 12th, 2008, 06:17 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 22

Still random incoming mail. Outgoing was adjusted on both mortars. The one hit hardest the first go around was abandoned, so I adjusted fire East of it to try to get the crew. The other mortar was pinned, but got hit hard after the adjustment is also abandoned.

Still mopping up enemy units.

Casualties

Friendly: Zero

Enemy: Estimated 10 infantry casualties.
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  #2  
Old November 12th, 2008, 06:38 PM

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Default Re: Tactical Suggestions

Turn 24

I intentionally skipped turn 23, unless everyone wants to keep hearing about random artillery and didn't see anything as I moved forward

The hills have eyes, because incoming mail became a little less random this turn. One recon track was destroyed and a tank immobilized. Artillery hit was on target for other units as well, but they weren't damaged. Time for them to scatter.

I found the enemy HQ unit and also the first of what I'm sure is several 40mm Bofors. The HQ unit was routed by small arms fire and I have artillery plotted on the Bofors. The bad thing is the Bofors blocks my path to the back edge victory hex. I have to detour around it and the artillery that will rain in next turn. All other victory hexes have been captured.

Casualties

Friendly: One SdKfz 250/8 destroyed.

Enemy: Estimated 3 infantry casualties.
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  #3  
Old November 12th, 2008, 06:53 PM

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Default Re: Tactical Suggestions

Turn 25

All units in impact zone of enemy artillery scattered except immobilized tank. It's still fine, other than being immobilized

Enemy HQ unit destroyed by small arms and tank fire.

Found a second Bofors. Unfortunately, the enemy finally got around to counter battery fire. They targeted the battery that was about to hit the first Bofors, so nothing fired. The crews weren't injured, but they sure do run easily. I plotted some of my SPAs on the first Bofors. In the meantime, I've got infantry maneuvering against them as well. They also have two tanks supporting from formation D. That formation has had it rough. Two other tanks were damaged during the battle prep fire and the tanks just immobilized was from D also. The attack on the Bofors will take place once the artillery hits.

A scout is working it's way around and is within 700 meters of the last victory hex.

Casualties

Friendly: Zero

Enemy:
Estimated 4 infantry casualties.
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  #4  
Old November 12th, 2008, 07:05 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 26

The crews to one of my batteries is running. Not one casualty!! Guess 40 men all have dinner dates in Berlin and don't want to be late

My other artillery hit the two Bofors. Those crews are running also, but at least they have a reason too. They took 50% casualties. My infantry will move out to finish the abandoned guns. If they spot more Bofors, I'll shift my artillery. Otherwise, I'll just cease fire.

The scout is now 500 meters away and can almost see the last victory hex. A routed enemy crew is around the location. Not sure where he's from. Maybe one of the abandoned mortars. Another scout unit got to one of them and put it permanently out of action.

Casualties

Friendly: Zero

Enemy: One 3in mortar destroyed, estimated 10 infantry casualties.
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  #5  
Old November 12th, 2008, 07:18 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 27

Counter battery still coming in on my one battery. One crew has 80% suppression, but is still with their gun. I tried to rally them figuring I could have them duck in the ammo bunker for protection, but they are too far gone. The other three crews are well out of the impact zone now.

A platoon of infantry moved against the two enemy Bofors crews. The enemy didn't suffer any casualties, but my infantry will be on those guns before the crews can return and put them back in action. I pull my two tanks back. No sense getting careless with them now. There have to be more AAA assets around. I wouldn't have bothered with these except I didn't want to rely on one unit getting to the last victory hex.

The scout is now 350 meters from the last victory hex. No other enemy units visible except for routed crews.

Casualties

Friendly: Zero

Enemy: Zero
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  #6  
Old November 12th, 2008, 07:28 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 28

Counter battery still coming in. The last crew finally left. Still no casualties. With no crews, the guns can't be hurt and I've yet to lose an ammo bunker. It can happen, but I figure it will be fine.

Found yet another Bofors. That makes three. It was pinned from the artillery a few turns ago, so the infantry didn't have any problems moving against it. Seven casualties among the gun crew. All the guns are abandoned now.

The scout is now two turns away from the victory hex. That routed crew is still around. I thought about taking some shots at it, but decided against it. There still may be other enemy units around that can't see my scout. No sense advertising his position.

Casualties

Friendly: Zero

Enemy: Seven
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  #7  
Old November 12th, 2008, 07:32 PM

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Default Re: Tactical Suggestions

Turn 29

Counter battery stopped, finally

Destroyed one abandoned Bofors and one running crew.

The scout is 100 meters away!!!

Casualties

Friendly: Zero

Enemy: Seven
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