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November 20th, 2008, 12:26 AM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Marek_Tucan
Idea: counterbattery as assignment (both for artillery and aircrafts).
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Good idea. And a paracommando unit class.
troopie
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November 20th, 2008, 08:00 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by troopie
Good idea. And a paracommando unit class.
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I'd rather like offboard SAM first, am not a spec ops kind
But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
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November 20th, 2008, 10:48 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by troopie
Good idea. And a paracommando unit class.
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I'd rather like offboard SAM first, am not a spec ops kind
But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
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Fort class (And bunker class in WW2) now generates blast circle for MG type weapons (Type=3 and wh=1). (5 minute fix  ). 1 MG unit class was also missing from the filter in MBT - added.
MBT - the AGL class was not generating a blast circle. Bug!  . Fixed.
Also - with a little tricky code the engine now determines if a class 3 weapon is an AGL, and generates a blast circle for these. So a Land Rover WMIK with GMG or BTR80+AGS is somewhat more effective!.
Andy
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The Following 2 Users Say Thank You to Mobhack For This Useful Post:
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November 20th, 2008, 12:51 PM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Mobhack
MBT - the AGL class was not generating a blast circle. Bug!  . Fixed.
Andy
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Good show - up to now they have been pretty useless: less use than a 2in Mortar!
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February 28th, 2009, 02:46 PM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
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Re: Ideas how to improve WinSP MBT/WW2 !
Many times we (fans WinSP) are asked by a question...
Why from falling (it is destroyed by air defence) fighter-bomber does not jump out crew?
It probably to make in WinSP ? 
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February 28th, 2009, 04:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Epoletov___SPR
Many times we (fans WinSP) are asked by a question...
Why from falling (it is destroyed by air defence) fighter-bomber does not jump out crew?
It probably to make in WinSP ? 
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What exactly would be the point for fighter-bombers, since there is nothing to re-crew (damaged planes return to base) and no core unit for the experience to be carried forwards by survivors in a campaign?.
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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February 28th, 2009, 07:08 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Mobhack
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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What if they get popped while landed?
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February 28th, 2009, 07:54 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by Mobhack
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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What if they get popped while landed?
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In the SP universe, they explode in a ball of flames. No survivors. It comes from the unit class. Planes and helos do not have splittable crews, nor do offmap arty, boats etc.
Andy
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