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  #1  
Old November 22nd, 2008, 11:29 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Y'know, he's got a point. Septimius Severus, you were the last player to take a turn last round, so five minutes after you mailed in your orders you should have received another turn. Surely it's better to take it straight away, while you're still running Dominions?
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Old November 26th, 2008, 08:35 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Ermor is on the move. More and more faithful are returning from the realm of the dead to serve. Vesta princess of witchcraft goddess of fisherman is swiftly obtaining the dark occult wisdom of the ancients. All hail Vesta the true goddess, she who will soon release the assembly of the royal ancestors to infest the world.
Ia Ia Ia.
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Old November 27th, 2008, 04:05 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Lokean View Post
Y'know, he's got a point. Septimius Severus, you were the last player to take a turn last round, so five minutes after you mailed in your orders you should have received another turn. Surely it's better to take it straight away, while you're still running Dominions?
Yeah, although, as the game progresses I need more and more time to plan my moves, adjust my scripts, etc., especially me being a noob and all. Quite a bit of micromanagement it seems. I wonder if there is anyway to route production queues to a certain province (waypoints), like in Space Empires.
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Old November 27th, 2008, 05:05 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Alas, no, there's no pathing commands. But I'm sure you can't be having a micromanagement problem yet, can you?

On the subject of scripts, are you aware that you can save a commander's script and paste it into another commander? It's [ctrl]+[number key] to store a list of commands on the army setup panel and [number key] while mousing over another commander to paste them in.
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Old November 29th, 2008, 03:24 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Due to the immanent stale turns from two players and the fact I'm going to bed, I'm going to delay hosting by 12 hours. I'd rather wait 12 hours (or less, depending on quickhosting) than have two players lose a turn this early on.
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Old November 30th, 2008, 06:58 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Lokean View Post
Alas, no, there's no pathing commands. But I'm sure you can't be having a micromanagement problem yet, can you?

On the subject of scripts, are you aware that you can save a commander's script and paste it into another commander? It's [ctrl]+[number key] to store a list of commands on the army setup panel and [number key] while mousing over another commander to paste them in.
Not yet, but I always like to deliberate and consider my options. Says something about the excellent strategic elements of the game.

I suppose that since troops cannot move without a commander, waypoints or pathing would be out of the question.

Thanks, did not know about those script saving keys. Any way to have paid recruitment (and some ritual recruitment) automatically join a designated or default commander in a province? Garrison just sticks em in the middle of the battlefield, I'm guessing with some default commands or under a PD commander.
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Old November 30th, 2008, 07:17 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Not as far as I'm aware. I seem to remember that if you assign a unit's own freespawn to it subsequent freespawn join the squad, but that's the only case I can think of where recruits don't go straight into the garrison.
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