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Old November 28th, 2008, 08:10 AM

Sombre Sombre is offline
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Default Re: Warhammerama - Running

I'm still looking at the balancing of lizards and indeed ogres. The Temple Guard should perhaps be cap only also - though in the case of lizards since building a fort is pretty tough, things being cap only isn't so bad.
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Old November 28th, 2008, 12:34 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

You're only saying that because I took out 3 slann this turn Unfortunately I still don't have a lot I can do to stop that most frustrating god of yours. I have a thought on how to get around this but it will take me a few turns at least. So beware! Bewaaaare! I really wish now that I'd paid more attention to your cyclops' strat move, I've never used a cyclops pretender and I wouldn't have thought he'd be able to move quite that far. I'm pretty much down to just immortals now, who have fought in only a few battles as of yet. I must also bear in mind that apparently my own god will choose to use 3 astral pearls every time he uses magic duel so that he can cast returning as intended. Although I suppose it worked out in that particular battle to be for the best that he did not.

In any case, the advancing tomb king hordes were pretty handily defeated in a mere two turns by The Old One, and once again I am on the defensive. I'm not quite sure I'll be able to turn the tide around this time, the lizardmen seem to have almost unending numbers to call upon while my own would be dwindling even without that accursed cyclops. Though I am certain there are fewer temple guards living today than there were when the lizards declared war on me.

As for turns, I am probably underthinking mine a bit. I get them in fast, but then I make two or three corrections almost every time. That last turn was probably a pretty good example of where I should have put more thought into it. Perhaps you are taking just a bit long with yours though
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