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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 3rd, 2008, 02:54 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Mirror Match - Beta 1.0

Great work, DrPraetorious!

I like mods that turn the game into something else, altogether, especially when it reflects on the strategy in some way.
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Old December 3rd, 2008, 03:24 AM

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Default Re: Mirror Match - Beta 1.0

Are the templar supposed to have only blessed light lances for weapons? They have nice armor/defense, but with low health and strength and only one weapon that doesn't do much damage, I think they're a bit overpriced compared to the Knights.

Also, if the wizards get fire resistance I think it would be only fair for the witches to have poison resistance. Especially as they have to put up with wielding twigs while all the male magicians have magical weapons.
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Old December 3rd, 2008, 03:37 AM

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Default Re: Mirror Match - Beta 1.0

Got an error "kv: bad mt0" while doing a turn. In said turn I had a bishop attempt to ordain a priest, tried to assassinate an indy commander with a slayer (scripted bless, attack), recruited another slayer, and fought a battle that almost certainly had nothing to do with the error. And I suppose one of the enemy nations could have done something to cause it also.

Using the current version of dominions, no other mods enabled.
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Old December 3rd, 2008, 04:32 PM
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Default Re: Mirror Match - Beta 1.0

Quote:
Originally Posted by rdonj View Post
Got an error "kv: bad mt0" while doing a turn.
I think that has to do with spells, something being wrong with them, that's all that I can say.
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