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Old December 7th, 2008, 07:02 PM
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Default Re: Why magic paths are like mod Nations.

That's true, and something I'd considered, but I thought it polite to present such an idea to the community, before hurling it at the devs. If they loved it, and added it "behind your back", there might be a passing sense of betrayal, outrage, etc. and if they didn't initially love it, then a show of enthusiasm and support could only help. Plus, there's always the possibility that someone might have something really constructive to add to the idea, that would make it better and nicer.

Illwinter isn't the US government, fortunately, and I like to think that we have some effect on their policies, as consumers. Maybe not a great deal, but that's usually a good thing.
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Last edited by HoneyBadger; December 7th, 2008 at 07:06 PM..
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Old December 7th, 2008, 07:27 PM
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Default Re: Why magic paths are like mod Nations.

The intent of my metaphor wasn't to relate the organizations, but to relate the logistics of the request. Even though the government would be compelled to comply with a request from 200 million citizens, they can only do what they are capable of.

Something like this, is pretty huge. I wouldn't worry about it being "stealth added". In all likelihood, it falls under one of two categories, the "not possible", and the "well maybe, if enough people want it". There are integral parts of the UI associated with the current paths (from gem display, to sorting hotkeys in spell lists, etc), so my money is on it simply not being possible.
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