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May 30th, 2002, 06:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: PPB Rebalance Poll
[ May 30, 2002, 17:39: Message edited by: Suicide Junkie. ]
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May 30th, 2002, 07:51 PM
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National Security Advisor
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Re: PPB Rebalance Poll
SE3 weapons had different sizes.
"Ok, it may be that. It also may be that in my "Real World" test I neglected to play with the fleet arangments and see if that had any impact. I left all that default so both sides wer staying in a nice V formation. It may be that this skewed my results in favor of the APB since it had the larger fleet."
I didn't use ANY fleet formations  It was just one huge furball after another.
I don't use them in real games so I don't use them in sims. The only reason I even fleet my ships is experience and ease of movement.
Phoenix-D
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Phoenix-D
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May 30th, 2002, 08:38 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
Valid point about comparing the weapons to SEIII.
Unlike all what i said before i have to agree with most of the things said by most of the players here who are against rebalancing.
Going back to SEIII and the mentioning of MoO brought me a solution. A difficult, requing some work to be done by Aaron, but i guess it will be the best solution.
Read it here
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May 30th, 2002, 10:08 PM
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Corporal
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Join Date: Jan 2001
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Re: PPB Rebalance Poll
I would also like to point out that in SE III. Phased Poloron beams had a counter in addition to Phased Shields.
Emissive Armor.
You pretty much slapped on at least one component of EA to counter Poloron Beams and reduce the effectiveness of several other weapons.
To get around EA you needed Heavier Weapons to rip through it. I rather enjoyed the dynamic.
However with weapon mounts in SE IV pretty much negate the effectiveness of EA with just about every weapon.
Just my thoughts.
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enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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May 30th, 2002, 10:11 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
Yes. Weapon mounts are fun but they take a big chunk out of balance and dynamic. OT.
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May 30th, 2002, 10:30 PM
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General
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Re: PPB Rebalance Poll
This is looking more and more hopeless. Each faction looks at the same raw data, then interprets it as supporting their own position.
I'm beginning to think that whether PPBs are balanced mainly depends upon who's using them.
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May 30th, 2002, 10:42 PM
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Colonel
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Re: PPB Rebalance Poll
CapnQ: Why, the Emmisive Armor in SEIII was giving complete protection from PPB at a long distance (reduced damage then) and was absorbing the whole damage & destroying in point blank (full damage was the same as EA defense).
I might agree with the second statement, but not the "balancing" but how the players do view the "balance". I personaly tend to play the "hard" way and not use any the-best solutions in most games, first of all strategic/tactic which SEIV is so i tend to not use PPB at all in my games and then i can see their strength when attacked by three AIs all with PPB V when all i have is DUC5 and low armor. Same with ID - i was using it for a while, then indentified it as one of the most powerful weapons in the game, and ENgine Overloading Weapons are no longer on my research list.
Same with Null Space.
When you dont use it you can see how much powerful is it from a "side view".
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