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June 2nd, 2002, 05:30 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PPB Rebalance Poll
The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.
PvK
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June 2nd, 2002, 04:04 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: PPB Rebalance Poll
Quote:
Originally posted by PvK:
The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.
PvK
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My previous post was related with this "fix"...
Now I'm removing the ID for most of the Aquilaeian ships... trying to keep them still competitive after the new patch.
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June 3rd, 2002, 09:18 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
Why the ID still could be useful.
Add it as secondary weapon to a small size warship, say cruiser or so. this way it'll always have only 1 of the type. If the shields of the targets are down, it'll be nice. if they're not, the ID would help to get the job done.
From now on the weapon can be considered an improvement over DUC.
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June 3rd, 2002, 09:23 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
So.... do we have a decision relating to the PPB?
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June 3rd, 2002, 09:31 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: PPB Rebalance Poll
I think we decided we can't agree. 
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Who I'll be tomorrow is anybody's guess
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June 3rd, 2002, 09:41 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: PPB Rebalance Poll
LOL, great Avatar!
Big Geo is watching you  .
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June 3rd, 2002, 09:48 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
well right. so nothing is going to change?
is it possible for the beta testers here to at least suggest this as a possible change to the game?
Say the most popular Versions - decreasing the damage and enchancing the research way.
Rollo: lol right 
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