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  #1  
Old December 10th, 2008, 05:26 AM

RT-Baseman RT-Baseman is offline
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Default Re: Betio Island, November 20-23, 1943

[/quote]
there is deep water between the reef and the island, simply place shallow water there, and use rough terrain for the reef[/quote]

Hi,

thanks for the tip. This was one possibility, But i've chosen a other way of design. The marines without landing crafts have a water movement of 2, so they can move in "deep water".

Greeting

Chris
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  #2  
Old December 11th, 2008, 02:17 PM

RT-Baseman RT-Baseman is offline
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Default Re: Betio Island, November 20-23, 1943

Hi all,

new version 0.9 is out (second try ). Pls read the scenario notes!

It would be glad, if someone could have a lock once again.

- Command chain is repaired.
- Island has the proper size. Japanese troops are in the right place.
-All Marines can now walk in deep water, not only the "reef" troops(thanks to iCaMpWiThAWP).

Greetings

Chris
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  #3  
Old December 19th, 2008, 07:49 AM

RT-Baseman RT-Baseman is offline
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Default Re: Betio Island, November 20-23, 1943

Hi all,

have completed version 0.95 (see attachment in topic #1) and made a quick test with winspww2 Version 3.5; seems ok.

Chances:

- New Scenario # 390
- 14in BB Tennessee guns corrected
- "Rubber boats" at Green beach have the correct icon (but in fact they are LVCP)
- Location of the Niminoa wreck corrected
- Add a few more japanese reinforcement troops to simulate some "events" in the battle
- Naval bomardment and airstrikes occure in two following turns (the ships cease fire during air attacks)
- Naval bomardment HE and HE (WP) ammunition adjusted
- Correction in the location of some japanese troops (mainly heavy guns and AAMG)
- Reinforcement turn 3/6 Marines chanced (Turn 50)

Questions:

- Are the replacement turns ok?
- Do you feel the scenarion have a good balance (but the Marines will win)? Is the japanese defence to weak or to strong? More bunkers?

Greetings

Chris
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