.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 28th, 2002, 08:11 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

It would be nice, even if you want to make it a separate mod, if you can consider the basic structure of the sci-fi crossover mod (like the guy's working on the B5 mod) to make it easier to eventually merge it.
Reply With Quote
  #2  
Old May 28th, 2002, 08:16 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

You should also probably call it something other than "Trek Mod", to avoid confusion with the previous Star Trek themed mod by that name.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old May 28th, 2002, 08:16 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

I am aware that Atrocities has compiled some find ship sets - I just thought would be more fun to make some of our own that fit in with the SE:IV style. I know it's kind of an unnessecary detail and to some it might be a waste of time or effort - but I am still hoping a few Trek fans would be interested in doing it anyways. If not, then oh well, we can always work on the data files otherwise.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old May 28th, 2002, 08:23 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

Consider to import colony development from Proportions. Babylon5 and Derek' mod using it.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old May 28th, 2002, 08:50 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

Oleg - I was thinking of including something like the cultural facility or cities from proportions but maybe even something like giving reduced construction abilities to planets with low populations. For example a colony of 20 million would only build at 20% instead - combine this with increased population weight and it simulates the proportion mod feeling without the extra work.

Here is a image I just threw together in ten minutes of a galaxy class ship to give an idea of what I meant by original images...keep in mind it has no textures, so it will look much better when it does...

Galaxy Class
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #6  
Old May 28th, 2002, 09:10 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

I messed with the idea of making a trek mod earilier this year, but the task of editing all the AI to use the modified RACE ABILITIES, was far too much for me to fathom. Hense, I stopped work on it.

I had set up files for each race so that each race had its own Racial Trait and race specific technology. Something along the ideas of what the Crossover Mod people have been working on.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old May 28th, 2002, 09:46 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Ambitious Star Trek Mod Idea

Atrocities: There would only be 7 AI's to consider and it would be more of a change the numbers kind of thing...

This is how I would hope to distribute the work:

First there would be some sort of brainstorming session that would establish the common techs and custom techs for each of the 7 major races. Once those were decided, then we could make or modify the components and facilities. Each person of the team could pick one or two Groups and edit the data before it was compiled into the mod.

At the same time, our ship volunteers could work on designing the ships and other graphics.

Once the data files were done, the AI files could be edited and testing started. When the graphics were done then the whole mod could be put together and play tested.

Hopefully, if four or five people could work on the data files and a similiar amount on the graphics, it wouldn't be so much work for any one individual.

If you want to work on this Mod please let me know and what you would like to work on

capt-kwok@rogers.com

Once a few people have signed up then we can hold a brainstorming session where ideas for techs can be submitted and work can begin!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.