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  #1  
Old December 18th, 2008, 01:55 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
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Old December 18th, 2008, 05:04 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then?
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Old December 18th, 2008, 05:11 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

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So, the wiki says we are using cumulative VPs?
No, sorry to have confused you. Victory is by accumulating victory points, but victory points are not cumulative. You need to be sitting on 16 victory points worth of provinces in midsummer in order to win. I'll go clarify that, shall I?
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Old December 18th, 2008, 05:05 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Wouldn't late game battles benefit most from reducing the particle count and the render path?
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Old December 18th, 2008, 10:51 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

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Originally Posted by lch View Post
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
Ich,
I thought the "no grass" prevented your mages from smoking dope prior to spell casting.
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