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Old December 22nd, 2008, 11:19 AM

Uncle_Joe Uncle_Joe is offline
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Default Re: Some thoughts, some issues

Yes, the reinforcement list can change. I restarted a new game as the Allies and saw the same 2 amphibs on the list. But as the game progressed, a few more appeared on the list (and in-theatre). The number still seems extremely small however, and if you fail in even one invasion attempt you are likely to be sitting on your hands for months waiting for another.

I only have 2 games as the Allies under my belt, but my initial impression is that the amphib rate is far too low for them. I dont recall lack of troops to ever be THE bottleneck of the island hopping campaign and the quirks of the movement rules make the problem far worse.

Hopefully this can be sorted out fairly quickly because this issue really makes the game quite unappealing as the Allies. I cant imagine wanting to play this multiplayer knowing that the Allied player can so easily simply lose the game due to 'bad rolling' in the number of Amphib units granted.
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Old December 22nd, 2008, 12:55 PM

alejes02 alejes02 is offline
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Default Re: Some thoughts, some issues

You're right in that lack of troops wasn't a bottleneck, but lack of landing craft and transports was. I've played 5 games as Allies now, and each time I just have to be very careful in my planning and execution. I can't get into the invade and counterinvade routine, or I use up what I have. The best strategy is to get those transports to Brisbane and wait for the right opportunities to appear. I've won 4 of my 5 games that way. That being said, I too note that only two transports appear in the reinforcements list, but another one pops up sometimes. What triggers that? Shouldn't there be more than one additional one pop up? Is there some sort of allowance behind the scenes for a European theater using up men and materiel?
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