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December 23rd, 2008, 03:33 AM
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Private
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Join Date: Oct 2006
Posts: 28
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Re: Quick Questions
Quote:
Building bases: Even if you send a convoy, you still need at least one warship in a TF patrolling the base for it to grow (a single CL is enough). The patrolling TF can't be sunk or forced to withdraw though, or the base won't grow.
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Okay, I tried that, sent the Convoy from the West Coast to Luzon along with a TF with one CL, and it did build the base. It took four turns to get the base to a major base (actually three, since on the first turn the Allies can't do much).
Is this rule-- that just a Convoy is not enough-- explained in the manual?
Alan
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December 23rd, 2008, 01:26 PM
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Sergeant
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Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
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Re: Quick Questions
I will enter a suggestion into the database to provide more feedback about base growth.
It definitely takes time to grow a base to Major base status, even with convoys. If you keep the base patrolled, it will grow a little bit each turn. The size bar will grow, though the change in any single turn may be too subtle to notice if it doesn't cross one of the thresholds (rebuilding to minor, minor to major).
But you definitely should see the bar growing over two or three turns (with convoys at least - without convoys it will grow more slowly).
Thanks,
John Hawkins
KE Studios
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December 24th, 2008, 01:25 AM
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Private
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Join Date: Oct 2006
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Re: Quick Questions
Thanks for the reply. It would be nice to have numbers there, instead of the bar, or numbers somewhere. Oftentimes it is difficult to know whether a base has grown at all.
Good job on the game overall. It's very well done.
Alan
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December 27th, 2008, 09:29 PM
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Private
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Join Date: Dec 2008
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Re: Quick Questions
JMHawkins:
What happens when you don't observe the 25% penalty patrol requirement(after raid on a population center)?? Does the game take ships and enforce the penalty on its own ??
Thanks.
Last edited by Johnnie; December 27th, 2008 at 09:32 PM..
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December 27th, 2008, 09:56 PM
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Sergeant
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Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
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Re: Quick Questions
If you don't observe the 25% patrol requirment, the game will automatically reassign enough TFs to meet the requirement.
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December 30th, 2008, 05:21 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
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Re: Quick Questions
Another one
Japan sets a TF to raid Aleoutians from Home Island.
Yankees set a TF to raid Home Island from Aleoutians.
What happens and why ?
Does the mission type has an effet (I mean : raid vs raid, raid vs invasion, invasion vs invasion) ?
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December 30th, 2008, 11:52 AM
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Private
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Join Date: Nov 2008
Posts: 28
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Re: Quick Questions
Quote:
Originally Posted by Herode
Another one
Japan sets a TF to raid Aleoutians from Home Island.
Yankees set a TF to raid Home Island from Aleoutians.
What happens and why ?
Does the mission type has an effet (I mean : raid vs raid, raid vs invasion, invasion vs invasion) ?
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Since the moves are simultaneous, and nothing is modeled to cause "meeting engagements" along the axis of advance, I believe each one is executed independent of the other (ships passing in the night, so to speak).
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