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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 30th, 2008, 01:37 PM
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Gandalf Parker Gandalf Parker is offline
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Heehee. Manual isnt that helpful at finding out you spelled the command wrong. Ok changing fatigue cost to fatiguecost helped that alot.

As for the other; I know that few people have played with the eff and spec commands but it appears that the global bit setting is seperate from the spell effects bit setting. Copying the spell might not be a good idea since Im not sure if the bit setting can be used to alter the mask once its in place. But maybe building the spell from scratch and adding the Eyes of God effect without the global added in could work.
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Old December 30th, 2008, 08:18 PM
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Default Re: project: a watcher nation

As I explained in the Spell Guide Beta-0 thread, your current line of thought unfortunately leads nowhere. So here's a more fruitful thing that you could do, simulating the same as the Eyes of God global:

1. Copy the spell "Astral Window" into something that requires no gems and is pretty much impossible to cast (H8S10B10 or something like that), via spell modding.
2. Add a totally inaccessible province with lots of H8S10B10 casters, as many as there are other provinces in the game, via map modding. Set them to monthly cast. Have them target all the provinces that are on the map.

Alternatively, use regular Commanders and give them all Stone Spheres via map modding. A bit of a problem is that Stone Spheres have a slight chance of giving horror marks, which will increase hosting times a bit (horror marking checks, horror attack checks) and might make you lose one of your scrying commanders to a horror over time.

That's probably the closest you'll get with modding only, for a Watcher nation that doesn't take up a global slot.
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