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  #1  
Old January 5th, 2009, 09:29 PM

K K is offline
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Default Re: Tactics (against communions)

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Originally Posted by Illuminated One View Post
Quote:
Originally Posted by K
That being said, it is only really effective against high-cost big units like Neifle giants and elephants.
I think it can be fairly effective against normal troops as well.
If the enemy army is large enough and/or you are enhancing your precision you don't miss very often.
Having done a fair number of precision tests with this spell, I can tell you that unless you have a fair pile of mages spamming it it doesn't pay off compared to other options.

Try the same experiment with the same number of mages spamming Falling Foo (Falling Fire and/or Falling Frost). Against regular national troops your Foo mages will rack up kills much faster which means less chance of enemy fighters reaching mages.

The rule of dominions is small army < Thug < Large army < SCs, mages and "trick armies" like "demons + Mandaha" or "Marble Warriors + Foul Vapors". By the mid-game, large armies get eaten by mages casting battlefield spells and thug armies are executed gangster-style by spams of spells like Frozen Heart.

That being said, most players vastly prefer to keep mages researching and not fighting in battles, so getting experience in mage on mage action can be hard to get. Send ten mages and half a plan with any army and things get brutal very fast.

Every spell has it's niche. Bladewind isn't even in my top five battle Evocation spells considering how rarely humans field light or no armored troops.
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Old January 5th, 2009, 11:07 PM

chrispedersen chrispedersen is offline
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Default Re: Tactics (against communions)

Assassins are rarely useful. But one of the times they *can* be useful is when an enemy communion is on or near your assassin producing castles.

Even if you only make him burn gems, it can throw off his gem allocation for the big fight.
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  #3  
Old January 6th, 2009, 04:51 AM
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JimMorrison JimMorrison is offline
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Default Re: Tactics (against communions)

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Originally Posted by chrispedersen View Post
Assassins are rarely useful. But one of the times they *can* be useful is when an enemy communion is on or near your assassin producing castles.

Even if you only make him burn gems, it can throw off his gem allocation for the big fight.
Generally it's not to hard to kill 1-2 slaves with assassins, which even if it doesn't lead to a victory in the next battle, greatly increases the odds of the remaining slaves burning out, thus neutering the communion until replacement slaves can be fetched.
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Old January 6th, 2009, 06:58 AM

Illuminated One Illuminated One is offline
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Default Re: Tactics (against communions)

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Originally Posted by MaxWilson
I have never seen Blade Wind kill anything remotely close to 40 troops. Even against Barbarians I'm lucky to kill 10; 2 or 3 heavily damaged is more typical IME, in MA.
Sorry, I didn't make that clear.
40 is the theoretical maximum, but unless you are really lucky you will be below 10.
Still I thought Blade Wind was considered a good spell for EA?

Quote:
Originally Posted by K
Having done a fair number of precision tests with this spell, I can tell you that unless you have a fair pile of mages spamming it it doesn't pay off compared to other options.

Try the same experiment with the same number of mages spamming Falling Foo (Falling Fire and/or Falling Frost). Against regular national troops your Foo mages will rack up kills much faster which means less chance of enemy fighters reaching mages.
Yes, you are of course right here.
But GoH still has a solid (while not spectacular) damage output against national troops. All in all I'd say it pays off greatly. I'll explain why and how later.
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