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				January 13th, 2009, 02:41 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
	
			 
             
			
		
		
		
		If you don't want Shinuyama I will happily swipe it from you    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 03:26 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		So if I understand the map correctly each valley has 2 start locs and no start locs in the caves? 
Are all the special locations as described in the thread or are they off/random? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 03:38 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		All special provinces are as described. You can take a look at the map file or play the test game and most things will be pretty much the same here. Some garrisons are on top of existing random indies  and of course items from #randomequip will be random.  
 
And yes, it's a deathmatch game. There are 12 valleys, 2 players in each, which means there is war coming early and around turn 20-25 there will be just 12 players left, each with his own valley. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 03:42 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Ah ok thank you. I am going to play a gamble and go with LA Bogarus. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 05:18 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
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					Originally Posted by  Incabulos
					 
				 
				Ah ok thank you. I am going to play a gamble and go with LA Bogarus. 
			
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 Bogarus is *vastly* improved under CBM.   Sooo anyone vanilla bogarus is in for a *very* rude surprise.  Starets rock.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 05:33 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged. 
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.
 
Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me   . I understand armour improves and magic and gems wane as the ages pass but little more than that.
   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 05:49 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Incabulos
					 
				 
				Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged. 
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.
 
Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me   . I understand armour improves and magic and gems wane as the ages pass but little more than that.
   
			
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 Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 03:48 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		I've heard mention that there were special sites?  ARe they randomized or do we get an indicator of where they were?  (Saephi had *'s on their maps to denote special magic sites for example) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 03:52 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Just play a test game on it    Put indies to 0 and conquer provinces if you like. That magic sites are revealed, so you automatically get them when you conquer the prov, without the need to site search.
 
there are also some provs marked as 'many sites' - all garrisons leading to plains, all cave entrances and I think that also that cave provs behind 2 water provs
 
There are also some changed poptypes. 4 outer plain cities have hoburgs. 6 gateways [cave provs leading to central island] have recruitable Troll Kings. 
 
Everyone should take a look at the map and test it    You know all settings. We will be probably starting on Monday/Tuesday.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 05:37 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Indies will be from middle age, so that should help Bogarus a bit, garrisons may be tough for them though [but no fire resist and Bogarus can get flaming arrows]. And CBM is even better if you know less. In vanill there are only 5-10% spells worth using. So you'd waste lots of gems experimenting. In CBM most of spells are worth using [even when still many are worth much less]. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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