|
|
|
|
| Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

January 12th, 2009, 11:59 AM
|
|
Private
|
|
Join Date: Jan 2009
Posts: 32
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: How do I use ammo trucks?
Quote:
|
It's simple really.... this is not and never was intended to be a game where logistics have anything but a perhiperal use so we are not concerned with "Beans and Bullets" beyond a rudimentary resupply capability and there is absolutly no purpose in the game for "Don Rs " ( or dispatch riders for those who don't know what a "Don R" is ) and. more importatly, neither Andy not I have the least bit of interest in making it so and I really don't belive the vast majority of players would appreciate an expanded logistics role in the game.
|
I'm a realism guy as you probably figured out by now. I will point out, that from an organizational standpoint, a Don-R was an established element down to front like units. From a Recce perspective, the Don R-s would either hang out at Squadron HQ OR they'd trail behind the probing armored cars as the last man in. If things went pear shaped, they'd move back to the rear. Using them for a trailing element allows for them to ALSO know where the armoured cars are when they turn into a harbor at night. From a resilience standpoint, jeeps are in the same durability range as a Don-R is.
Quote:
|
However, consider that in the game "a BIG map" covers an area only 2.5 x 2 miles with half that being the enemies part of the front so at best a big map may may represent a mile or so from the actual fighting and most people don't use a really big map to fight on nor the maximum number of turns
|
50 meters per hex right? 160x200 hexes are the largest maps I've seen. that's 8000 meters by 10,000 meters. That's nearly 5 miles by 6.2 miles.
Mind you, I was not asking for Don-Rs. I was pointing out, that there is a context for vulnerable vehicles in the FEBA doing their normal business and that when you DO have to move such vehicles forwards it should be under the auspices of some sort of escort. That's one of the duties of Armoured cars. Don-Rs would be, for the most part, be entirely abstract in purpose for the game and I realize that. Though, I suppose it would be interesting as a means of maintaining contact for morale purposes between two levels of HQ. But then we'd have to hang out the Royal Signals lamp and establish a Signals Office somewhere. ;-)
|

January 12th, 2009, 12:30 PM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: HQ
Depends very much on the country & indeed individual commanders.
If talking WWII how many Russian Italian Commanders do you think directed from the front to name but 2, even the Germans the good ones but by no means all. One would stay behind in the command post the other forward often with the top guys rotating the roles each day so had first hand experience of the tactical situation so yes you could call your HQ a 2 man unit but he is supposed to represent the chain of command.
Even on the biggest map if your HQ & associated gear is on the map you have seriosly screwed up thats why they had transport to get back to it.
You could indeed depict a raid or break through to your HQ if made some units. Most people would be none combatants so low experience pistols maybe some SMGs or the odd rifle, grenades doubtful though could chuck a wrench. These would be clerks cooks maintenance & the like thrust on the front line.
Unless a combat formation managed to fall back their fate is pretty much assured thats why they are not on the map.
Totaly vital guys without whom the grunts can't survive let alone do the job.
|

January 12th, 2009, 09:08 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,717
Thanks: 4,165
Thanked 5,966 Times in 2,929 Posts
|
|
Re: How do I use ammo trucks?
Quote:
|
However, consider that in the game "a BIG map" covers an area only 2.5 x 2 miles with half that being the enemies part of the front so at best a big map may may represent a mile or so from the actual fighting and most people don't use a really big map to fight on nor the maximum number of turns
|
Quote:
Originally Posted by montieth
50 meters per hex right? 160x200 hexes are the largest maps I've seen. that's 8000 meters by 10,000 meters. That's nearly 5 miles by 6.2 miles.
|
This is what happens when I rush an answer.
IDK what I was thinking when I quoted those numbers but I should have checked what I wrote . 4.9 X 6.2 miles would be the actual area on the map if you use 50 metres as the standard. Use 50 yards as the standard and it's 4.5 X 5.6 miles. Either way it's more than what I quoted.
There are no plans at all to allow vehicles to be towed or unstuck or repaired during a game. All that is assumed to be handled after the battle.
Don
Last edited by DRG; January 13th, 2009 at 04:12 PM..
|

January 12th, 2009, 09:42 PM
|
|
Sergeant
|
|
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How do I use ammo trucks?
Just an observation guys. I can get sidetracked from a thread's subject matter all too easily myself, and most of the time I don't mind sidetracking occuring because of that, but I do find it rather ironic that RERomine took up the suggestion to start another thread to handle that sidetrack, and yet much, if not all of this last page has anything to do with ammo trucks. It's fine by me, as I hate starting new threads anway, but I thought y'all might find that at least amusing  . I understand how the sidetrack I was involved in was much lengthier but the same thing appears to be going on here, just in another direction.
Did we corrupt you guys that much?
|

January 13th, 2009, 09:13 AM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 6,004
Thanks: 497
Thanked 1,944 Times in 1,262 Posts
|
|
Re: How do I use ammo trucks?
Quote:
Originally Posted by Charles22
Just an observation guys. I can get sidetracked from a thread's subject matter all too easily myself, and most of the time I don't mind sidetracking occuring because of that, but I do find it rather ironic that RERomine took up the suggestion to start another thread to handle that sidetrack, and yet much, if not all of this last page has anything to do with ammo trucks. It's fine by me, as I hate starting new threads anway, but I thought y'all might find that at least amusing  . I understand how the sidetrack I was involved in was much lengthier but the same thing appears to be going on here, just in another direction.
Did we corrupt you guys that much?
|
Yes. it's getting a bit boring.
If people cannot keep the thread to the topic of ammo truck use, then I think we will have to lock it.
Andy
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|