Space Empires V post-mortem
	
			 
             
			
		
		
		
		I've tried many times over the years since it's release in 2006 to play SEV in single player mode; including some attempts with the latest 1.77 patch. 
 
In all my attempts; they've ground to a halt after about 10-15 turns into the game; simply because of the ASTRONOMICAL time to compute a turn, even with the latest patch, compression disabled, and multi-threading enabled on a Intel Core 2 Quad Q6600. 
 
Compared to Space Empires IV Deluxe, which I got for free with my SEV Purchase: 
 
-- it takes a while to generate a quadrant map, even a small one; whereas with SE IV Deluxe, you can generate a large quadrant map in a second or two. 
 
--running a human vs AI game in SEV is an exercise in sadomachoism, it takes at best 15-20~ seconds to generate a turn with 10 AI players, while in SE IV Deluxe with 17 AI players, about 2-3 seconds; depending on what happens; AT THE BEGINNING of the game. 
 
This is critical, because at the beginning of a normal game; you are going to spend a LOT of turns waiting for R&D to finish developing, ships to be built, etc. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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