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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 14th, 2009, 03:39 AM
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archaeolept archaeolept is offline
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Default Re: Conceptual Balance Mod 1.4

yes - but it is not just a question of the resource cost, but what you get for that cost. The best bogarus hvy cavalry now costs 45 instead of 50, which is nice but no earth-shaker, but has a double 12 pt warhorse hoof attack instead of the single 10 pointer it had before. That's a real improvement in combat effectiveness that justifes plumping points into production.
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Old January 14th, 2009, 04:09 AM

Incabulos Incabulos is offline
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Default Re: Conceptual Balance Mod 1.4

Ok so their effectiveness has gone up but their resource cost as stayed the same, so much more worth the investment. How can you see the warhorse hoof is a double attack btw? (again my apologies for the inane questions) it looks to me like the single normal hoof was just replaced by a single warhorse hoof.

The standaard malaia has a broadsword a lance and a normal hoof.
The 1.4 malaia has a broadsword,warhorse hoof and a lance.
The 1.3 malaia has a broadsword a warhorse hoof and a normal hoof.

Thanks again for your help and time in answering these base questions!
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Old January 14th, 2009, 04:09 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

According to the documentation, star of heroes has a vastly increased area of effect.

However, while that was true in 1.3, it is no longer true in 1.4 so either the aoe got dropped or its a documentation error. More likely the latter.
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