.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2009, 04:20 PM

alhorro alhorro is offline
Corporal
 
Join Date: May 2008
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
alhorro is on a distinguished road
Default Re: First time MPer looking for game!

@cleveland
I can't agree that subbing is a best way to learn — you don't have an idea how has your nation been evolving and what were your predecessor's plans (of course sometimes you'd be given some instructions, but it's impossible to describe everything). IMHO the best way to learn is to obtain a turns archive from some finished game and follow turns carefully. Examining several games with skilled players has helped me greatly.

@GrudgeBringer
All the nations are balanced for default magic settings. Of course it's possible to play with hard research and minimum gems, but actually it requires much more skill than using defaults, and it's definitely not for a newbie game.
Reply With Quote
  #2  
Old January 18th, 2009, 05:05 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: First time MPer looking for game!

Quote:
Originally Posted by alhorro View Post

@GrudgeBringer
All the nations are balanced for default magic settings. Of course it's possible to play with hard research and minimum gems, but actually it requires much more skill than using defaults, and it's definitely not for a newbie game.

I'm not so sure the nations are balanced towards any particular data points like that. some effort is made to give them a semblance of equality, but I think theme is a more important deciding factor in game effecting choices made by the developers than is balance.

consequently, settings are largely arbitrary (and in the case of magic gems, the default is even for thematic reasons!). more money/resources/magic probably lessen the benefit of strong bless nations a bit, while difficult research only improves their benefit. however, in the end, there isn't much of a ratio of benefit on these scales between nations, and their effect from nation to nation ends up being pretty flat. that being said, many players practice on default research, and aren't prepared for the different dynamics that difficult research introduces.

there also seems to be a tendency for games to feature difficult research to delay the onset of game-breaking magic power. players also like to have money and stuff, so beefed up money/resource/magic settings are popular
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.