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January 24th, 2009, 12:29 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Rothfuss- Running
but that also costs you 240 points instead of 0.
Turmoil pays for luck. Otherwise you have to pay for both from somewhere else.
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January 24th, 2009, 03:49 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Thanked 103 Times in 42 Posts
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Re: Rothfuss- Running
I choose turmoil/luck scales because of the Pan's Maenad spawning. With order-3 games I get very few Maenads in my dominion. Anyway, this game I can't even afford the Pans to get the Maenads. My early strategy is to race to Alt-7 and employ hordes of well buffed chaff. I took an awake rainbow sage to do primarily [in order] research, site searching, and forging.
Also sort of key to my early strategy is to get a Pan early on that has Death magic (+25% chance) to summon Carrion Centaurs to reanimate more chaff. My first one did not.
In test games with Magic Sites 60 I often found neato indy mages adjacent to my capital and am relying on them somewhat for diversity. Are there any Amazons in MA? I don't think I've seen any yet.
Last turn Luck netted me 250g and increased pd +15 in my capital. I also had an unrest event.
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January 28th, 2009, 10:52 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Rothfuss- Running
FYI, 2 dryads casting barkskin does not equal
Quote:
Originally Posted by pyg
hordes of well buffed chaff.
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 As for my elite warriors dying... which is more expensive, 30 EW or 10-12 Minotaurs. I bet you weren't expecting the archers though  And wait till my Marshmasters arrive to play with your guys. You've got so few mages its laughable.
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January 25th, 2009, 11:13 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
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Re: Rothfuss- Running
heh guess I forgot to submit my last turn after doing it. Durrr.
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January 27th, 2009, 12:30 AM
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Sergeant
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Join Date: Dec 2008
Posts: 200
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Thanked 10 Times in 6 Posts
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Re: Rothfuss- Running
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January 24th, 2009, 01:02 AM
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Private
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Join Date: Dec 2008
Posts: 36
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Re: Rothfuss- Full
Fast expansion is well and good...if you can keep it up and hold on to what you get! Im not worried yet, slow and steady wins the race 
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January 24th, 2009, 01:57 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Rothfuss- Full
Pffft... once C'tis has another castle or two that research lead will disappear into the mists of time. And then wait till I hit const 4, 7 gem Skull Mentors FTW!!
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January 24th, 2009, 04:43 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Rothfuss- Running
Yeah, luck is inherently a crapshoot. In a test game I was doing trying out Baalz' EA Caelum strategy I had a vamp count appear in my capital within the first 6 turns. This was with Luck 3!
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January 27th, 2009, 02:20 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Rothfuss- Running
Where is Ashdod anyway? I can't find a single friggin' scout province! Not that C'tis dominion is helpful at keeping said scouts alive. <_<
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January 27th, 2009, 03:00 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
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Re: Rothfuss- Running
Ashdod sits North of the East wastelands at around 84
Last edited by Incabulos; January 27th, 2009 at 03:11 AM..
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