.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2009, 12:21 AM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Helicopter Evasion

So, am I the only one that doesn't see a problem with how it is handled now?
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #2  
Old January 24th, 2009, 03:52 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Helicopter Evasion

Quote:
Originally Posted by Wdll View Post
So, am I the only one that doesn't see a problem with how it is handled now?
No to me its fine dropping would be nice sometimes but not others. I think the problem lies more in how people are using them, they are fast so they lead the strike.
Er because they are fast they are a good reaction force handy for boosting a force to get area dominance or finding that Para drop etc. Yes they can & should do some scouting but not at 100+ miles an hour as the only thing they will find is AAA so they deserve to die.
It should not be up there in the first place unless you think the risk is justified if it draws loads of fire as retreats YOU made a bad judgement call so in the big picture of things on needs fixing list would give a low priority.
It just encourages poping up to see if SAMs are about & I have a feeling your average helo pilot would not be to happy doing that.
People already bleed SAMs or find like this for arty etc & this will just lead to more of it as its easy.

Also certainly against early MANPADS that need a good heat signature turning & running is the wrong thing to do it should head towards the firer.
So now those MANPADS should only be able to fire if have a rear shot so game has to check its moving away from the firer (presenting exhaust) before gets a lock. In other words range increases
I think we are skirting the edge of whats possible with the game.
Also & just my view high alt represents up for a look, low nape of the Earth it does not just drop like a stone between the 2 & if had any forward momentum would still change hexes while doing so. The whole air movement thing is wrong because the game cannot give bigger turning arcs to faster moving stuff etc etc so it will still be wrong.

Last edited by Imp; January 24th, 2009 at 04:09 AM..
Reply With Quote
  #3  
Old January 25th, 2009, 10:43 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Helicopter Evasion

Does anybody else think that while having the helo dive may be more realistic in the big picture of things it will lead to more gamey tactics for finding bleeding AAA?

I am no expert but guess they would try to find or better avoid at low level only going to high if judged a safe bet.
To find at low level move behind cover (tree building hill) rise so just over & any fire can drop behind cover, now go round over it.
In game terms we do not have that level but represents pretty well as any AAA team worth its salt would probably hold fire if it saw this manouvre & wait for the helo to move to a position where it can't "duck". So they will not fire till helo is over or round the obstacle.

If your pilot wants to find AAA by going high the way it stands he has to pick his spot to do it at least. If change it can do it anywhere with comparative safety.
This to me seems totaly unrealistic & risk vs reward is one of the great decision factors in this game.
To me you dont try to find ATGs ATGMs with tanks & same applies to AAA you find it with grunts SEAD if possible. Till then flying high is a risk if you want your helos to live.
If you are not impatient & allow ammo reloads for them they are a great asset getting many kills if used in support of your ground force.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.