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				January 26th, 2009, 12:49 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Magic gems, magic duel and returning 
 12 gems should certainly be enough.  The AI really shouldn't be using extra gems in this situation, but whateva. 
I have made a couple builds w/ S1 pretenders, planning to always have them hidden amongst my mundane mages,... but they never quite make it to the finish line    
/me is scaredy cat |  
	
		
	
	
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				January 26th, 2009, 04:44 PM
			
			
			
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 General |  | 
					Join Date: Oct 2007 
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				 Re: Magic gems, magic duel and returning 
 Magic Duel doesn't always go after high hp targets.  I had my god casting magic duel at llama's skink priests and slann in a game, and while most of the time he went after the slann, once or twice he chose to magic duel skink priests instead, even without said priests being stacked together in a group. |  
	
		
	
	
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				January 26th, 2009, 05:12 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Magic gems, magic duel and returning 
 as I stated above, magic duel goes after the highest astral targets, not the highest hp targets. |  
	
		
	
	
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				January 26th, 2009, 07:56 PM
			
			
			
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				 Re: Magic gems, magic duel and returning 
 Oops, somehow I missed that. |  
	
		
	
	
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				January 27th, 2009, 09:46 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Aug 2007 Location: UK 
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				 Re: Magic gems, magic duel and returning 
 Highest astral with or without buffs, which don't count for magic duel? |  
	
		
	
	
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				January 27th, 2009, 10:44 AM
			
			
			
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			|  | Lieutenant Colonel |  | 
					Join Date: Jun 2008 Location: Florence, Italy 
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				 Re: Magic gems, magic duel and returning 
 As we're on the topic I'm pretty sure I heard somewhere that Communions don't work for the purpose of magic duels, can someone confirm this? |  
	
		
	
	
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				January 27th, 2009, 11:23 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Magic gems, magic duel and returning 
 confirmed. nothing affects your duel chances other than your base astral level. 
 The only question, I think, is whether paths lost due to some changeshape count or not... ie if you took an astral 2 dragon, in dragon form it would have zero astral - can it be mind dueled? and, if so, what level of astral does it have?  Perhaps there is a similar issue for mute or feeblemind - I think that the level is your current showing one (ie. you have no astral if feebleminded), but I am not sure of this and have not tested.
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				January 29th, 2009, 10:27 AM
			
			
			
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 Captain |  | 
					Join Date: Apr 2004 Location: France 
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				 Re: Magic gems, magic duel and returning 
 I don't know about hidden paths (dragon shape...). Could be fun to have an S2 dragon that cannot be targetted by magic duel in dragon shape.I confirm that the gem use by an S9 mage is 3 pearls/casting.
 So 3 * Magic Duel + returning = 11 pearls instead of 5.
 (Too bad I could have scripted a fourth duel... Will be for my next target...)
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				January 29th, 2009, 10:38 AM
			
			
			
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 Major General |  | 
					Join Date: Sep 2006 
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				 Re: Magic gems, magic duel and returning 
 Another thing about S lvls, I think when it comes to intercepting mind hunts only base s lvl effects it.  Pretty sure  I had a 3S mage (cap+coin) in a province and he never intercepted any of the 3 mind hunts that came in.
 But I am not 100% on this, so if anyone can confirm or deny?
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