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Old January 30th, 2009, 12:05 AM

Weasel Weasel is offline
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Default Re: Getting AAA to fire

You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)

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Old January 30th, 2009, 03:50 AM
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PanzerBob PanzerBob is offline
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Lightbulb Re: Getting AAA to fire

Strange that your Bofors didn't flash up I've lost more aircraft to those cursed guns than any other.

SPAA I find requires some discipline and sticking to doctrine. If you have two, one should always be stopped within reasonable range of the unit it's protecting with some field of view, this requires sometimes putting the SPAAA in view of the enemy, at least from a distance. The other should moving to the next good site, the over watch unit doesn't move until the moving unit is sited. With any luck a turn after the Alert Unit moves the enemy will be wasting a barrage on where you are not. Of course once the battle is joined all units should pull back some, usually enough not to tempt them into firing at ground troops.

IMHO Bob out
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Old January 30th, 2009, 05:12 AM

Ironfist Ironfist is offline
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Default Re: Getting AAA to fire

Quote:
Originally Posted by Weasel View Post
You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)

Thanks.
Just a test. NOT when you really play it.
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Old January 30th, 2009, 11:12 AM
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Imp Imp is offline
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Default Re: Getting AAA to fire

Quote:
As for LOS; if my AAA is in the field, and there is a row of trees at the end of the field and the a/c come in in the hex row behind the trees is the game playing that the a/c are behind and below the trees? I fear this is what is happening, and if so that means his attacking a/c are flying at about 30 feet
It all depends how close you are to the trees LOS obstacle.
If the obstacle is a reasonable distance away they will see the plane & fire.
The closer it is the less of the sky they can see.
Typical example if you are walking down a street you cannot see a lot of sky because the houses block it, the closer you move the less you can see.
Same in a field 500m from a copse of trees you can see a lot more sky than if you were 150m from it.
Also remember you have to track the aircraft to get a chance to hit it a breif view of it & you would miss
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Old January 30th, 2009, 01:45 PM

Weasel Weasel is offline
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Default Re: Getting AAA to fire

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Originally Posted by Ironfist View Post
Quote:
Originally Posted by Weasel View Post
You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)

Thanks.
Just a test. NOT when you really play it.
Understood, I meant I could replay the turn where the entire luftwaffe came in a few turns back and see if things change.
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