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Old February 6th, 2009, 12:39 PM
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Default T21 The mound

So much for the middle force assisting TF there is a lot of activity on this little hill, briefly spare 2 tanks & a pioneer to dispatch the closest gun. Only a HT MKIII scout & 2 squads one retreating are left to greet them, another MKIII is on the way & any moves on the AAgun here have vanished.
A lot of tanks are running out of HE now making things harder.
BF incuding bunker area we have not made any ground but did not pull back & are trading shots at not much better than 1:1 as discover even more units coming my way, might have bitten off more than I can chew here. Found a gun down near the road, its not the original firer though.

TF> That arty fell here bunker busting JPz1 is now stationary, managed to kill last sniper & more guns have joined in. Concentrated on these & now only one is left & its routed with a crew of 3 left. The row of bunkers takes a short break & continues South found 5 more so far.
Perhaps predictably progress slowed a bit as Level5 woods just SW of mountain V cover 3 flags & now taking unseen fire from there.
HQ is at it again & is moving along L7 with a support squad for a looksee

AIT> BF & MF had a bit of a heated exchange not helped by 3 CVs showing up & distracting the tanks though got 2 of them. I think we won around the Bullion Bunker elsewhere was more of a mixed bag, a squad & tank at the front of BF are going to need some sort of rescue mission they have units admitedly pinned in 4 adjacent hexes

Setting the AIs forces to 20% more than mine certainly makes for a tough time they just seem to keep appearing this is after all an assault & theres more than 2 companies of men in the bunkers alone not to mention the arty & guns. Tis the price I pay for their lack of armour.
I have just realised the majority of the infantry are elite explaining there resolve
Evzoni, Rally 13 Exp 10 I can recomend there fighting pedigree.
Lack of a LMG is a problem in open terrain though the sniper offsets this & those HMGs provide good support. Close terrain these guys come into their own.
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Old February 7th, 2009, 12:30 AM
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Default T22 Its Nearly Miller Time

Firstly I am a Kronenbourgh man myself just refering to the sentiment.
Well the rescue mission was not so hard they were borderline routed so a bit of fire sent them packing, bullion bunker finaly died & think there is just the one squad in this area now. BF continues its painfully slow progress to flag & 3 mortars in the area but squad is quite far down the road & pops smoke to let a JPz1 catch him up. 2 MMG are in position to shoot at this gun & arty should hit it this go.
The battle for the mound seems to have reached a stalemate both sides reinforcing, the 2 MkIIIs & squad that dispatched the gun moved to help & found Greek reinforcements. Another 2 squads are making best speed to get there in HTs, luckily a Greek scout placed smoke as it withdrew cutting off an area covered by the AA gun, be nice to say I planned it More a case of what can I fire at without getting a major volley in return.

TF> Halftrack kills last ATG & HQ does a swivel, 2 squads sighted he stays to assist with spotting then heads off with his escort to intercept any routing units.
A couple of units move & we can see 6 squads there so 2 MkIIIs move up & fire then use dischargers, everyone that can catch a ride heads for the smoke, most were out of range. Smoke was placed to cover 3 squads but before trucks move bring everything I can on other 3 & send them scurrying.
This force is getting close to support range for the mound now.
AIT> They finaly seem to be folding, did not put up much of a fight that time.
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