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  #1  
Old February 14th, 2009, 04:21 PM
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Default Re: Healing Pretender

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Originally Posted by Fate View Post
@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.
Hannyas don't have regeneration.

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@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)?
I haven't looked up healing mechanics, just what happens when a healing roll did succeed. They can only heal one affliction per successful check, yes. The order in which they heal units is by unit ID.
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Old February 14th, 2009, 03:54 PM

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Default Re: Healing Pretender

Regeneration doesn't heal afflictions. Recuperation does. Regen does lessen the chance of getting one.

As I understand it, a Healer can only heal one affliction per unit per turn. They do check against each wounded unit as you thought, but if a unit has multiple afflictions only one will be healed. Multiple healers can, of course, heal multiple afflictions on each unit.
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Old February 14th, 2009, 07:42 PM
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Default Re: Healing Pretender

Yeah, recuperation is very fast. Often the wounds are healed at the end of the battle. I've seen Gorgons take afflictions in a battle, that they no longer had at the end of the turn.
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Old February 15th, 2009, 01:31 AM

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Default Re: Healing Pretender

Aaah! Wrong on both counts! I could've sworn hannyas had regeneration...

An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.

Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).
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Old February 15th, 2009, 03:56 AM
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Default Re: Healing Pretender

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An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.

Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).
Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.
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Old February 15th, 2009, 04:35 AM
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Default Re: Healing Pretender

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Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. (JimM - on every unit present) They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.
To clarify, he is saying that a Healer set to "Heal" orders will try to Heal an Affliction on every Afflicted unit (including commanders) in the same province, whether there is only 1, or if there are 500, each unit gets to roll against the Healer skill to see if an Affliction -may- be Healed. Then the subsequent rolls are made to gauge if an Affliction actually gets removed.

Hope that helps.
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Old February 15th, 2009, 06:06 AM
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Default Re: Healing Pretender

Ah, yes. A healer only heals up to one affliction per unit per turn, but he's providing his services to all friendly units in the whole province.
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Old February 15th, 2009, 09:18 AM
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Default Re: Healing Pretender

Well, the affliction Strength -4 was healed on the second try by the Priestess. So I am good to go....
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