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  #1  
Old June 3rd, 2002, 06:10 PM

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Default Re: Recently "Assimilated" SEIV Players

As for a quick advice (take it if you want ! : begin by playing and studying existing mods, there are no written mod guide (AFAIK).

Quick survey of the most famous mods :

* start with TDM Modpack : this one doesn't change any game data, it only gives more races to play and makes AI more challenging (better scripts)
* Want more techs/stuff to play with ? Go for DevNull mod (techs, components, Monsters) and Pirates&Nomads (new racial traits, special Piratic and Nomadic races that play differently)
Both use "Quasi Newtonian Movement" (more weight need more engines...) which is IMO the greatest thing since sliced bread

* Then if you are for a change in the basic economy/colonization model try Proportions : it's kind of a new game in itself !
* And Last a good "mixed" mod between Proportions and DevNull : Derek's mod

There are also some SciFi themes nice mods :
* Trek Mod is a Trekkie "dress" for the game
* B5 mod is an heavily modded game, totally devoted to B5 universe, but is in beta stages
* SciFi Crossover Mod adds simultaneously Trek, SW, and B5 themes - but is also a WIP.

Sorry if I forgot some ... That's the one I have at least played a bit !

[ June 03, 2002, 17:13: Message edited by: PDF ]
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  #2  
Old June 3rd, 2002, 08:08 PM
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Default Re: Recently "Assimilated" SEIV Players

The Gold Version manual has a chapter on modding written by Tampa_Gamer, which was adapted from an on-line article he wrote, but I can't find a link to it at the moment.

My Hypermaze mod adds a new quadrant type; the link in my sig points to the v1.49-compatible Versions.
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Old June 3rd, 2002, 11:48 PM

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Default Re: Recently "Assimilated" SEIV Players

Does this answer any of your questions. I have a pvt message from you asking the same stuff.

Just post away and people will get back to you...

take care
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  #4  
Old June 4th, 2002, 01:51 AM
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Default Re: Recently "Assimilated" SEIV Players

Mods are replacement data files. They get placed in a subfolder of SE4
SE4 directory with mods installed

Mod folders, such as imagemod, Piratesmod, SJmods, and TDM, in the example above should have the same structure as the plain SE4 directory.

IE: inside "Piratesmod", there will be a "Data" folder, and a "Savegame" folder, and an "empires" folder.

All of the altered datafiles go into "piratesmod\data", and altered empire designs go into "piratesmod\data"

=======================

PS: Are you mainly concerned with installing and playing mods, or are you interested in creating one?
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Old June 5th, 2002, 03:15 AM
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Default Re: Recently "Assimilated" SEIV Players

Quote:
altered empire designs go into "piratesmod\data"
That's a typo.

.emp files would go in piratesmod/empires
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Old June 5th, 2002, 03:43 AM
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Default Re: Recently "Assimilated" SEIV Players

Unusual Data...I'm glad to see you took my advice...see how helpful our community is?!

In regards to your e-mail, the TNG Mod has no specific date of release but hopefully sooner than later. It's not so much in just the data changes but also playtesting and graphics.
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Old July 3rd, 2002, 11:32 PM

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Default Re: Recently "Assimilated" SEIV Players

Quote:
Originally posted by capnq:
quote:
altered empire designs go into "piratesmod\data"
That's a typo.

.emp files would go in piratesmod/empires

That's a typo.

.emp files would go in piratesmod\empires

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