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June 3rd, 2002, 10:03 PM
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National Security Advisor
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Re: Varied questions: mines, sats, experience
"So, someone please explain me why should one bother to build 20 sats when he can build 3 battlestations of much greater stopping power?"
Sats are free after construction, and can be built off-site. Additionally, they can't be hit by some of the large ship-killing weapons (null-space, WMG, missiles, torps). OTOH they *can* be hit by PDC.
Phoenix-D
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Phoenix-D
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June 3rd, 2002, 10:14 PM
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BANNED USER
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Re: Varied questions: mines, sats, experience
The other advantage of sats:
They can be moved.
They make great Sentenals.
They are great Drone killers when playing against the AI. In the game I am playing now the AI repeatedly throws 2 drones at my sats. cheap sats, expensive ship killing drones.
Edit: many many of the sats were over 30 turns old.
[ June 03, 2002, 21:16: Message edited by: The High Gryphin ]
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June 3rd, 2002, 10:20 PM
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Colonel
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Re: Varied questions: mines, sats, experience
Well yeah, i've realised the pluses of sats after i've posted, thanks.
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June 3rd, 2002, 10:22 PM
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First Lieutenant
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Re: Varied questions: mines, sats, experience
I've found sats to be extremely effective, provided you use them in combination with something else.
ex: Missle sats are useless in late game right? Wrong! 100 sats with csm's over a planet that has large weapon platforms using massive mount tachyon projection cannons is something to fear. PDC's are great, but only if they can fire!
That's just one example I'm sure some of the more experienced players can come up with more.
Nodachi
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June 3rd, 2002, 10:56 PM
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Captain
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Re: Varied questions: mines, sats, experience
I am designing a Psychic race now that uses sat's with allegiance subverters at warp points. Imagine coming through a warp point and staring 30 allegiance subverters in the face at point blank range!
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June 3rd, 2002, 11:11 PM
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Captain
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Re: Varied questions: mines, sats, experience
Quote:
Originally posted by Taera:
So the question finaly formed in my brain:
What is the practical use of mines in large-scale games against human players?
Very well. in the earlier game it gives the advantage to the defender.
A little later, even with LCs loaded with Mine Sweepers II can take out minefields relatively easy, given the 100 mines-per-sector limitatioin.
Are the mines any effective?
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For the most part, this is true. You can, however, be sneaky about where you put mines. Your opponent isn't always going to have a mine sweeper everywhere he is sending ships. 
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June 3rd, 2002, 11:13 PM
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Captain
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Re: Varied questions: mines, sats, experience
Quote:
Originally posted by Gandalph:
I am designing a Psychic race now that uses sat's with allegiance subverters at warp points. Imagine coming through a warp point and staring 30 allegiance subverters in the face at point blank range!
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The Azorani AI uses that technique as well. It can be rather... disturbing. 
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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