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Old February 16th, 2009, 06:04 PM
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Default Re: Nations with weakest troops

Micah, I feel that the Master of Names invalidates your entire argument regarding Bogarus' research potential, particularly with any sort of Magic scale.

Edit: Actually, It appears the gold/rp ratio is roughly the same for both. However, the master of names is slightly better. They are both in fact better then half the nations of their age. If gold is your limitation, may I suggest an awake pretender (either a rainbow or SC) and reach for Evocation 3 as early as possible. I'm sure you could expand quite nicely with a batch of kite shield units set to hold while a Starlet cast fireball repeatedly. Then you could also use the starlets to actively search for magic sites. I've practiced a very similar strategy with EA Ermor and it seems to work out quite well. The indies are easier in my opinion as well for late-age.

This assumes a normal research game of course. I imagine this would be harder for the original poster to accomplish.
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Last edited by AreaOfEffect; February 16th, 2009 at 06:23 PM..
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Old February 16th, 2009, 06:39 PM
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Default Re: Nations with weakest troops

By the way, there is another interesting question - how much Single Age mod affects this? I'd say that many EA nations would fall into "weak troops" category due to just the fact that they don't have armor such as becomes standart by LA...
Particularly I'm thinking about Yomi who needs much research for it troops to be any good and either research or highish bless for its recruitable thugs...
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