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  #1  
Old June 4th, 2002, 04:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: PPB Balance Issue, Follow-up poll.

Quote:
For planets, your maximum, (unless you use the same quadrant over and over), varies from game to game but will be the total of all the planets capacities plus any planets you can make. You can control these values in the planet data and the settings files.
Note that you can create more planet space than you realize: given the proper mod files, you can manufacture planets out of nothingness, using a star as a catalyst. (Required object, but not used up in the process)

The memory limitations before RCEs occur are unknown at the moment.
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Old June 4th, 2002, 06:00 PM

Tenryu Tenryu is offline
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Default Re: PPB Balance Issue, Follow-up poll.

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Originally posted by geoschmo:
Tenryu,

I am leaning less towards specific changes like weapon damage and research costs, stuff that we can already mod ourselves, and more towards adding abilities and control over stuff that is currently hardcoded and we have no or limited control over.

Geoschmo
( Quick note, I am still at work, can't do much without getting pestered by some bugger or another.)

That is exactly where I am going. I even have an idea that might move it along. But it needs more (LONG) explaining before I drop it on ya'll. But it just might work, in any case, the discussion might put some things in their proper perspective.

I will continue this blab later tonight if my brain still semiworks then.
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Old June 4th, 2002, 06:03 PM

Tenryu Tenryu is offline
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Default Re: PPB Balance Issue, Follow-up poll.

Quote:
Originally posted by Suicide Junkie:

Note that you can create more planet space than you realize: given the proper mod files, you can manufacture planets out of nothingness, using a star as a catalyst. (Required object, but not used up in the process)

The memory limitations before RCEs occur are unknown at the moment.
Interesting. Thanks.
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Old June 5th, 2002, 05:26 AM

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Default Re: PPB Balance Issue, Follow-up poll.

I'll try and finish or at least continue my bla-blah in the morning, geoschmo. I'm too tired tonight. I am, BTW, sorry for sort of Hi-jacking your post. I didn't think I'd spew so much.
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Old June 5th, 2002, 05:56 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: PPB Balance Issue, Follow-up poll.

Hey, you have to be a moderator to post a poll. I'm bummed. Do I have to pass Shrapnel's security clearance to be promoted to moderator?

Ah, well. All I wanted to do was post a 'joke' poll abouit polls anyway.
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Old June 5th, 2002, 05:57 AM
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Default Re: PPB Balance Issue, Follow-up poll.

What? When did that happen? Did you try and create a poll in this thread? If so, I think that you can only post polls in new threads.
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Old June 5th, 2002, 07:32 AM
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Default Re: PPB Balance Issue, Follow-up poll.

I voted for a change, however, if we make PPBs weaker, then some other weapon will emerge as the weapon of choice. Probably Null Space, Rippers, or APBs. At least rippers have shorter range to make up for the rate of fire of 1 and the best Damage per KT rating apart from racial weapons.

A Rate of Fire of 2 will make PPBs obsolete when phased shields come out as Rippers would be vastly better. Higher research will delay their entry, allowing people to get to Phased Shields perhaps before they are deployed. PPBs are decent even against Phased Shields when you look at the Range and Damage per KT ratio.

I would like to see some of the lame weapons improved. Hellbores look at first to do great damage at close range, until you divide by the KTs it takes to mount these. I tend to look at two numbers primarily in analyzing weapons: Damage/KT and Damage/KT/ROF.

The reason I like to look at Damage/KT and Damage/KT/ROF is that once you reach the ship limit, cost of the weapon becomes trivial. If you cannot reach the ship limit with contender resource, then cost is not trival. I tend to play in games with ship limits. Sometimes ROF is not as big a factor as it might seem because first fire is a big deal. I like to look at both numbers and pick a weapon that does well in both categories. Short range can cost you first fire, which lose the battle.

PPBs do well in Damage/KT and Damage/KT/ROF contests. I consider their value to be about 1.5 to 2.0 times their damage ratio while Phased Shields are absent from the battlefield. I consider Null Space to be equal to twice their damage ratio since they skip armor and all shield types.

If your enemy has difficulty hitting you, then first fire becomes less important than average damage per round per kiloton. You are probably using smaller ships and hoping to get several rounds of shots off.
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