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Old February 18th, 2009, 10:01 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Repair vehicle and units

Well, no problem modelling them then, right? Just use some Engineering tank icon for them (turretless)...
OOTH what would really be good would be if the bailed out crews had to wait some before remounting - for these cases when they are too suppressed to move but not enough to run away and they remount their damaged vehicle by the turn's end just to be blown to pieces by the enemy
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Old February 18th, 2009, 10:58 AM
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Wdll Wdll is offline
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Default Re: Repair vehicle and units

Quote:
Originally Posted by Double_Deuce View Post
I have been thinking about this a lot and I would really like to see more ACRV's added. I know that "recovery and repair" is not modeled in the game nor does it need to be to have these units included.

For example, why not have these recovery vehicles included and have them limited to the same role at the "Tank Transporter". I know they have the capability already to pick up and carry away BUT from a graphic standpoint they look . . . funky and out of place.

The idea being they can be there to "drag" immobilized vehicles out of the fray. In scenarios this is no big deal BUT in campaigns they could become very useful in saving a vehicle from being completely lost. They would be especially useful in my Silver Lions II User campaign.

Thoughts?
Quote:
Originally Posted by Marek_Tucan View Post
be good would be if the bailed out crews had to wait some before remounting - for these cases when they are too suppressed to move but not enough to run away and they remount their damaged vehicle by the turn's end just to be blown to pieces by the enemy


I like thsse two, a lot.
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