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  #1  
Old March 2nd, 2009, 05:52 PM

chrispedersen chrispedersen is offline
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Default Re: The Growth Scale

I have played D3 fairly often - I don't think its that bad - its the d3L-3 that sucks bad.

Just in terms of events, generally speaking, turmoil and barbarians are worse than the death plague events.

*if* you are playing a Turmoil/Luck approach, you can also play death, it is not as bad as many other alternatives. Luck will give you sufficient income to support an SC or mage based strategy - although probably not a non-sacred army.

*IF* all or most of your magaes are death mages, you can take a death scale with virtual impunity, as very few of your mages will get death afflicted. by death mage I mean at least d2, and preferably d3/d4.

Also, I don't think ancient presence wipes out 90% consistently. Its bad - but I don't recall it being that consistently bad.
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Old March 2nd, 2009, 11:35 PM

Illuminated One Illuminated One is offline
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Default Re: The Growth Scale

Has someone compared Growth with Order already?

The main point is that Growth based income bonus grows exponentially while Order stays the same.
So with CBM and assuming that the province has the scales all the time a province with Growth 3 should break even with a province with Order 3 on about turn 18.
100.6% ^ 18 * 109% = 121% (vs 121% gold income from O3)
On turn 37 the province should have generated more gold over the whole game than an order 3 province. That's hardly the point where gold gets useless or someone drops several Armageddons (and after that O3 is useless as well).

Also if you spread your dom into provinces you can't take already (knights, elephants) growth benefits you but order won't.

So I'd say if you want to take luck and need money G3Lx isn't a bad choice instead of OxLx.
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