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  #1  
Old June 8th, 2002, 05:07 AM
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Default Re: Calling all programmers! New SEIV project needs you!

What you might want to consider first, is doing almost the same thing within the current SE4 system.

Check out my FTL map.

"The basic idea is that it is a component which will allow the ship to create a temporary warp point that leads into a sort of alternate reality of the game."
This one is tough, but you could either ignore it, or you could mod ships into fighters, and then have massive jumpships as true SE4ships used to carry the fighter "ships" into hyperspace.

"The idea is that once your ship enters this alternate reality, it can travel across the map by going through the empty spaces between stars, and when it enters a system space all you see is a cool background graphic (something I can create with my artistic skills) and a warp point in the middle. Going through the central warp point would have the ship emerge from hyperspace in a random location in the system."
That is pretty much what the FTL map does. Each sector in hyperspace corresponds to one galactic map square. Where a normal space system intersects a hyperspace sector, 12 warppoints lead down to positions around the edge of the starsystem.

"It should also be possible for ships to encounter each other in the hyperspace reality and fight it out in deep space."
This happens. I also have random movement ability on the hyperspace systems to prevent blockading of the jumppoints, but that can be removed at will.

"Also, it should be impossible for ships with "open warp point" abilities to open warp points in hyperspace. It should also be impossible to close warp points in hyperspace (doing so would render a system completely unreachable)."
Simply disable those components, and remove the random events, and no worries.

IOW, combine a mod with my FTL map (or similar), and you've got what you want.

[ June 08, 2002, 04:07: Message edited by: Suicide Junkie ]
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Old June 8th, 2002, 05:17 AM
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Default Re: Calling all programmers! New SEIV project needs you!

Copyrights, as far as written works go, aren't forever...well, unless you consider 70 years after the author's death forever. If code copyrights are the same, that puts all game code out of reach until sometime late in the next century.
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Old June 8th, 2002, 03:09 PM

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Default Re: Calling all programmers! New SEIV project needs you!

IMHO the first problem encountered won't be legal... but technical, as H Aventine said, you can't modify a program without source code, reverse engineering is possible but it's VERY difficult and tricky to make other than minor change !
For me it's a no-go as long as source code is not available ... Great idea though !
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Old June 8th, 2002, 04:02 PM
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Default Re: Calling all programmers! New SEIV project needs you!

Yes, if you are really serious about this, it is best to contact MM and work out all the details with him. Otherwise there must be a legal problem since officially you buy only a licence to use his product, not the program itself.
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Old June 8th, 2002, 09:26 PM
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Default Re: Calling all programmers! New SEIV project needs you!

I can't seem to find the SE IV EULA, but depending on how it's worded, and if you live in a state that has passed the Uniform Computer Information Transactions Act (UCITA), reverse engineering the program may be illegal, as well.
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Old June 9th, 2002, 12:44 AM
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Default Re: Calling all programmers! New SEIV project needs you!

Um, you'd have to get the source code from MM if you wnat to seriously edit it. Since it is a commercial product, you'll have to shell out some money or do some reverse engineering (baaaaad idea) to get it
if your idea can be done with modding then it should be ok, but otherwise forget it
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Old June 9th, 2002, 02:33 AM

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Default Re: Calling all programmers! New SEIV project needs you!

With a project like the one being proposed here, wouldn't there be an open source area where you could get something similar.

The changes you propose are major changes. Why not make your own game from it
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