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  #1  
Old March 21st, 2009, 10:16 AM

getter77 getter77 is offline
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Default Re: Why Not Digitial Distribution?

Serious question: What about the folks at Shrapnel having a sit down of sorts with the folks at GoG www.gog.com and seeing how things would pan out to, eventually, try a digitial distro route solely with the out of print and long out of print titles Shrapnel still has a claim to? GoG, in my experience, has been an entirely different entity to Steam, Gamersgate, Impulse, etc. Really, where else could the classics fit in with their contemporaries of the times? They support freeware as well along these ends.
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Old March 21st, 2009, 01:45 PM
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S.R. Krol S.R. Krol is offline
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by getter77 View Post
Serious question: What about the folks at Shrapnel having a sit down of sorts with the folks at GoG www.gog.com and seeing how things would pan out to, eventually, try a digitial distro route solely with the out of print and long out of print titles Shrapnel still has a claim to?
Because our games never go out of print. Games which we do not offer anymore are because our contracts with the developers have ended. The fact that games don't have an artificially imposed life cycle is one of the reasons that indie publishing is superior to AAA publishing, and was one of the reasons you started seeing a rise in the indie world in the late '90s. Some folks got tired of a two week window to sell a game, followed by the bargain bin, ending with it vanishing.
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Old March 21st, 2009, 02:02 PM
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Default Re: Why Not Digitial Distribution?

Altho...
some do have previous versions. Such as Dom1 and Dom2.
Im not sure if that would be worthwhile but it was a thought.
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