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				December 7th, 2000, 05:41 PM
			
			
			
		  
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				Brigadier General 
				
				
				
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				Re: Compiled Questions/Bug List/Wish List
	
			 
             
			
		
		
		
		Oh, no problem!    
 quote: Originally posted by Tampa_Gamer: 
Mephisto - yes, I bother.  I periodically take all the bugs/questions/wish-list items and e-mail them to malfador.  But it doesn't hurt to have someone else doing it as well.
  
 
		
	
		
		
		
		
		
		
			
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				For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 7th, 2000, 11:19 PM
			
			
			
		  
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		Something that just came up in a game I played. 
 
I have a liking to create a heavy carrier and load a space yard on it.  This ship becomes the Command Ship and leads every fleet I own.  The General idea being that the Command Ship can build fighters and such to keep the fleet strength up. 
 
Lo and behold.. The Command Ship won't move while building ANYTHING.  Just strikes me funny, it makes sense for immobile things like space stations. 
 
The Change: Ships can build while moving, unless they are building Bases (or maybe other ships). 
 
I just like the idea of fleets based around one big multi-purpose vessel.  (100% Spacefaring races anyone?) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 8th, 2000, 12:09 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		Arc-That's how it was a while back. Problem was people were building bases, ships, and mines on the move, it was kinda silly. I'm not sure if the code could be manipulated to only build units on the fly, if so MM probably would have done that when they originally fixed it. Being able to replace fighter and troop losses in deep-space might be cool, but I think its too easily abused. As far as that command carrier, try a baseship. It's a bit slower but it can carry many more fighters than a heavy carrier bogged down with a 400kt spaceyard. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 8th, 2000, 12:16 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		A 'unit factory' (that is, a smaller shipyard that only produces units, not ships/bases) might be saner -- or even, say, specific mine factories, fighter factories, et al.   
 
A full shipyard that can move w/o clearing its queue would be more than a bit abuseable. Even if it can't build while moving, just keep its construction on hold, a shipyard could mostly finish up a heavily-armed Starbase, stop production when it's 1 turn away, cloak, move into enemy territory over a homeworld, uncloak, and resume.   
 
------------------ 
-- The thing that goes bump in the night 
		
	
		
		
		
		
		
		
			
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				December 8th, 2000, 03:51 AM
			
			
			
		  
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		Send these off to MM, especially the bugs!  (Because you cant complain about them if you dont submit them!) 
		
	
		
		
		
		
		
		
			
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				December 8th, 2000, 11:28 PM
			
			
			
		  
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		Here's a new thing that bugs me.. 
 
EMERGENCY BUILD!!! 
 
This is simply waay too useful, and the slow build penalties are too minor.  If its really emergency build, make it only effective for real emergencies! 
 
Simple Math, ten turns emergency, ten turns slow.  If a planet builds with a rate of 2... 
 
(4 x 10) + (1 * 10) = 50 production in 20 turns. 
 
Now, if you built normally for the same amount of time.. 
 
2 x 20 = 40 production in 20 turns.. 
 
 
In the long run, EB is too effective.  Make the slow build time triple, or turn slow producion into NO production at 1.5 turns per 1 turn on EB.  In the long run, EB shouldn't produce more than an equal amount of time on normal build, in fact it should be less.  Plus, the AI doesn't use EB does it? 
 
(Waiting for AI to be patched) 
 
Also, I think it would be best that construction ships only be able to build things that are stored in cargo like troops and such while moving.  If a ship or base is at the top of the queue the c.ship should be immobile. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 8th, 2000, 11:46 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Compiled Questions/Bug List/Wish List
			 
             
			
		
		
		
		You can implement these suggestions yourself. 
There are settings for them in your data 
directory. 
 
 
C// 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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